CMDR Axarn profile
(Imperial Cutter)
Federation: None
Empire: Duke
Balance |
|
---|---|
Current assets | 2,299,101,624 cr |
Credits spent on ships | 585,750,998 cr |
Credits spent on outfitting | 1,441,904,118 cr |
Credits spent on repairs | 1,678,440 cr |
Credits spent on fuel | 122,717 cr |
Credits spent on munitions | 228,784 cr |
Insurance claims | 26 |
Total claim costs | 72,473,847 cr |
Combat |
|
Bounties claimed | 1,348 |
Profit from bounties | 53,647,659 cr |
Combat bonds | 20 |
Profit from combat bonds | 520,221 cr |
Assassinations | 3 |
Profit from assassinations | 188,956 cr |
Highest single reward | 406,640 cr |
Skimmers killed | 4 |
Crime |
|
Fines issued | 29 |
Lifetime fines value | 6,830 cr |
Bounties received/earned | 10 |
Lifetime bounty value | 17,415 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 40,550 cr |
Commodities smuggled | 33 |
Average profit | 5,793 cr |
Highest single transaction | 31,122 cr |
Trading |
|
Market network | 42 |
Trading profit | 1,546,985,699 cr |
Commodities traded | 11,434 |
Average profit | 12,277,664 cr |
Highest single transaction | 242,417,769 cr |
Mining |
|
Profits from mining | 1,497,897,108 cr |
Minerals refined | 2,190 |
Materials collected | 8,993 |
Exploration |
|
Systems visited | 4,555 |
Profits from exploration | 692,008,659 cr |
Level 2 detailed scans | 38,824 |
Level 3 detailed scans | 38,823 |
Highest payout | 7,904,083 cr |
Total hyperspace distance | 156,065 ly |
Total hyperspace jumps | 5,040 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 24,413.84 ly |
Approximate time played | 4W 2D 1H 35M |
Passengers |
|
Total bulk passengers delivered | 214 |
Total VIPs delivered | 109 |
Total delivered | 323 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 159,989 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 572 |
Grade 1 upgrades generated | 167 |
Grade 2 upgrades generated | 152 |
Grade 3 upgrades generated | 131 |
Grade 4 upgrades generated | 95 |
Grade 5 upgrades generated | 27 |
Crew |
|
Crew credits earned | 23,650,042 cr |
Crew hired | 4 |
Crew fired | 4 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 56M 58S |
Time in gunner role | 1H 47M 50S |
Total credits accrued | 875,616 cr |