CMDR Axarn profile
(Imperial Cutter)
Federation: None
Empire: Duke
Balance |
|
---|---|
Current assets | 2 299 101 624 cr |
Credits spent on ships | 585 750 998 cr |
Credits spent on outfitting | 1 441 904 118 cr |
Credits spent on repairs | 1 678 440 cr |
Credits spent on fuel | 122 717 cr |
Credits spent on munitions | 228 784 cr |
Insurance claims | 26 |
Total claim costs | 72 473 847 cr |
Combat |
|
Bounties claimed | 1 348 |
Profit from bounties | 53 647 659 cr |
Combat bonds | 20 |
Profit from combat bonds | 520 221 cr |
Assassinations | 3 |
Profit from assassinations | 188 956 cr |
Highest single reward | 406 640 cr |
Skimmers killed | 4 |
Crime |
|
Fines issued | 29 |
Lifetime fines value | 6 830 cr |
Bounties received/earned | 10 |
Lifetime bounty value | 17 415 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 40 550 cr |
Commodities smuggled | 33 |
Average profit | 5 793 cr |
Highest single transaction | 31 122 cr |
Trading |
|
Market network | 42 |
Trading profit | 1 546 985 699 cr |
Commodities traded | 11 434 |
Average profit | 12 277 664 cr |
Highest single transaction | 242 417 769 cr |
Mining |
|
Profits from mining | 1 497 897 108 cr |
Minerals refined | 2 190 |
Materials collected | 8 993 |
Exploration |
|
Systems visited | 4 555 |
Profits from exploration | 692 008 659 cr |
Level 2 detailed scans | 38 824 |
Level 3 detailed scans | 38 823 |
Highest payout | 7 904 083 cr |
Total hyperspace distance | 156 065 ly |
Total hyperspace jumps | 5 040 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 24 413,84 ly |
Approximate time played | 4W 2D 1H 35M |
Passengers |
|
Total bulk passengers delivered | 214 |
Total VIPs delivered | 109 |
Total delivered | 323 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 159 989 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 572 |
Grade 1 upgrades generated | 167 |
Grade 2 upgrades generated | 152 |
Grade 3 upgrades generated | 131 |
Grade 4 upgrades generated | 95 |
Grade 5 upgrades generated | 27 |
Crew |
|
Crew credits earned | 23 650 042 cr |
Crew hired | 4 |
Crew fired | 4 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 56M 58S |
Time in gunner role | 1H 47M 50S |
Total credits accrued | 875 616 cr |