CMDR Grimbat profile
(Krait Phantom)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2,026,738,518 cr |
Credits spent on ships | 5,352,425,367 cr |
Credits spent on outfitting | 8,481,698,635 cr |
Credits spent on repairs | 18,977,649 cr |
Credits spent on fuel | 847,460 cr |
Credits spent on munitions | 4,041,689 cr |
Insurance claims | 16 |
Total claim costs | 79,964,027 cr |
Combat |
|
Bounties claimed | 8,749 |
Profit from bounties | 329,637,233 cr |
Combat bonds | 830 |
Profit from combat bonds | 26,710,232 cr |
Assassinations | 49 |
Profit from assassinations | 7,719,768 cr |
Highest single reward | 236,820 cr |
Skimmers killed | 103 |
Crime |
|
Fines issued | 210 |
Lifetime fines value | 372,437 cr |
Bounties received/earned | 240 |
Lifetime bounty value | 426,271 cr |
Highest bounty issued | 14,665 cr |
Smuggling |
|
Black market network | 26 |
Black market profit | 1,351,399 cr |
Commodities smuggled | 480 |
Average profit | 8,719 cr |
Highest single transaction | 86,547 cr |
Trading |
|
Market network | 125 |
Trading profit | 263,904,460 cr |
Commodities traded | 145,425 |
Average profit | 232,310 cr |
Highest single transaction | 5,498,024 cr |
Mining |
|
Profits from mining | 39,051,032 cr |
Minerals refined | 1,340 |
Materials collected | 6,817 |
Exploration |
|
Systems visited | 15,640 |
Profits from exploration | 382,668,470 cr |
Level 2 detailed scans | 4,585 |
Level 3 detailed scans | 30,293 |
Highest payout | 3,927,483 cr |
Total hyperspace distance | 574,681 ly |
Total hyperspace jumps | 20,943 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 16W 8H 53M |
Passengers |
|
Total bulk passengers delivered | 4,513 |
Total VIPs delivered | 68 |
Total delivered | 4,581 |
Total ejected | 11 |
Search and Rescue |
|
Total items rescued | 11 |
Total profit | 120,161 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 968 |
Grade 1 upgrades generated | 405 |
Grade 2 upgrades generated | 150 |
Grade 3 upgrades generated | 224 |
Grade 4 upgrades generated | 93 |
Grade 5 upgrades generated | 96 |
Crew |
|
Crew credits earned | 130,576,517 cr |
Crew hired | 9 |
Crew fired | 6 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 15H 54M 39S |
Time in gunner role | 12M 10S |