CMDR Grimbat profile
(Krait Phantom)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2 026 738 518 cr |
Credits spent on ships | 5 352 425 367 cr |
Credits spent on outfitting | 8 481 698 635 cr |
Credits spent on repairs | 18 977 649 cr |
Credits spent on fuel | 847 460 cr |
Credits spent on munitions | 4 041 689 cr |
Insurance claims | 16 |
Total claim costs | 79 964 027 cr |
Combat |
|
Bounties claimed | 8 749 |
Profit from bounties | 329 637 233 cr |
Combat bonds | 830 |
Profit from combat bonds | 26 710 232 cr |
Assassinations | 49 |
Profit from assassinations | 7 719 768 cr |
Highest single reward | 236 820 cr |
Skimmers killed | 103 |
Crime |
|
Fines issued | 210 |
Lifetime fines value | 372 437 cr |
Bounties received/earned | 240 |
Lifetime bounty value | 426 271 cr |
Highest bounty issued | 14 665 cr |
Smuggling |
|
Black market network | 26 |
Black market profit | 1 351 399 cr |
Commodities smuggled | 480 |
Average profit | 8 719 cr |
Highest single transaction | 86 547 cr |
Trading |
|
Market network | 125 |
Trading profit | 263 904 460 cr |
Commodities traded | 145 425 |
Average profit | 232 310 cr |
Highest single transaction | 5 498 024 cr |
Mining |
|
Profits from mining | 39 051 032 cr |
Minerals refined | 1 340 |
Materials collected | 6 817 |
Exploration |
|
Systems visited | 15 640 |
Profits from exploration | 382 668 470 cr |
Level 2 detailed scans | 4 585 |
Level 3 detailed scans | 30 293 |
Highest payout | 3 927 483 cr |
Total hyperspace distance | 574 681 ly |
Total hyperspace jumps | 20 943 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 16W 8H 53M |
Passengers |
|
Total bulk passengers delivered | 4 513 |
Total VIPs delivered | 68 |
Total delivered | 4 581 |
Total ejected | 11 |
Search and Rescue |
|
Total items rescued | 11 |
Total profit | 120 161 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 968 |
Grade 1 upgrades generated | 405 |
Grade 2 upgrades generated | 150 |
Grade 3 upgrades generated | 224 |
Grade 4 upgrades generated | 93 |
Grade 5 upgrades generated | 96 |
Crew |
|
Crew credits earned | 130 576 517 cr |
Crew hired | 9 |
Crew fired | 6 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 15H 54M 39S |
Time in gunner role | 12M 10S |