CMDR [Asagi] profile
(Federal Gunship)
Federation: Ensign
Empire: Outsider
Balance |
|
---|---|
Current assets | 727,602,332 cr |
Credits spent on ships | 109,339,555 cr |
Credits spent on outfitting | 471,341,424 cr |
Credits spent on repairs | 1,029,649 cr |
Credits spent on fuel | 107,351 cr |
Credits spent on munitions | 543,504 cr |
Insurance claims | 15 |
Total claim costs | 24,174,131 cr |
Combat |
|
Bounties claimed | 412 |
Profit from bounties | 92,274,122 cr |
Combat bonds | 166 |
Profit from combat bonds | 10,824,526 cr |
Assassinations | 14 |
Profit from assassinations | 4,248,199 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 4 |
Crime |
|
Fines issued | 14 |
Lifetime fines value | 1,141,736 cr |
Bounties received/earned | 4 |
Lifetime bounty value | 600 cr |
Highest bounty issued | 200 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 21,784 cr |
Commodities smuggled | 26 |
Average profit | 1,210 cr |
Highest single transaction | 10,966 cr |
Trading |
|
Market network | 12 |
Trading profit | 37,334,737 cr |
Commodities traded | 7,444 |
Average profit | 266,677 cr |
Highest single transaction | 4,815,648 cr |
Mining |
|
Profits from mining | 476,290 cr |
Minerals refined | 61 |
Materials collected | 3,396 |
Exploration |
|
Systems visited | 3,766 |
Profits from exploration | 540,038,806 cr |
Level 2 detailed scans | 18,894 |
Level 3 detailed scans | 18,894 |
Highest payout | 10,592,694 cr |
Total hyperspace distance | 175,149 ly |
Total hyperspace jumps | 4,482 |
Max distance from start | 65,248.48 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 2W 4D 2H 27M |
Passengers |
|
Total bulk passengers delivered | 77 |
Total VIPs delivered | 18 |
Total delivered | 95 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 17,108 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 190 |
Grade 1 upgrades generated | 54 |
Grade 2 upgrades generated | 41 |
Grade 3 upgrades generated | 55 |
Grade 4 upgrades generated | 18 |
Grade 5 upgrades generated | 22 |
Crew |
|
Crew credits earned | 4,068,196 cr |
Crew hired | 8 |
Crew fired | 7 |
Crew lost | 1 |