CMDR [Asagi] profile
(Federal Gunship)
Federation: Ensign
Empire: Outsider
Balance |
|
---|---|
Current assets | 727 602 332 cr |
Credits spent on ships | 109 339 555 cr |
Credits spent on outfitting | 471 341 424 cr |
Credits spent on repairs | 1 029 649 cr |
Credits spent on fuel | 107 351 cr |
Credits spent on munitions | 543 504 cr |
Insurance claims | 15 |
Total claim costs | 24 174 131 cr |
Combat |
|
Bounties claimed | 412 |
Profit from bounties | 92 274 122 cr |
Combat bonds | 166 |
Profit from combat bonds | 10 824 526 cr |
Assassinations | 14 |
Profit from assassinations | 4 248 199 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 4 |
Crime |
|
Fines issued | 14 |
Lifetime fines value | 1 141 736 cr |
Bounties received/earned | 4 |
Lifetime bounty value | 600 cr |
Highest bounty issued | 200 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 21 784 cr |
Commodities smuggled | 26 |
Average profit | 1 210 cr |
Highest single transaction | 10 966 cr |
Trading |
|
Market network | 12 |
Trading profit | 37 334 737 cr |
Commodities traded | 7 444 |
Average profit | 266 677 cr |
Highest single transaction | 4 815 648 cr |
Mining |
|
Profits from mining | 476 290 cr |
Minerals refined | 61 |
Materials collected | 3 396 |
Exploration |
|
Systems visited | 3 766 |
Profits from exploration | 540 038 806 cr |
Level 2 detailed scans | 18 894 |
Level 3 detailed scans | 18 894 |
Highest payout | 10 592 694 cr |
Total hyperspace distance | 175 149 ly |
Total hyperspace jumps | 4 482 |
Max distance from start | 65 248,48 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 2W 4D 2H 27M |
Passengers |
|
Total bulk passengers delivered | 77 |
Total VIPs delivered | 18 |
Total delivered | 95 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 17 108 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 190 |
Grade 1 upgrades generated | 54 |
Grade 2 upgrades generated | 41 |
Grade 3 upgrades generated | 55 |
Grade 4 upgrades generated | 18 |
Grade 5 upgrades generated | 22 |
Crew |
|
Crew credits earned | 4 068 196 cr |
Crew hired | 8 |
Crew fired | 7 |
Crew lost | 1 |