CMDR Joseph Stock profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7,220,006,542 cr |
Credits spent on ships | 3,571,747,040 cr |
Credits spent on outfitting | 5,657,739,907 cr |
Credits spent on repairs | 30,463,455 cr |
Credits spent on fuel | 266,215 cr |
Credits spent on munitions | 1,485,236 cr |
Insurance claims | 123 |
Total claim costs | 1,312,055,433 cr |
Combat |
|
Bounties claimed | 4,770 |
Profit from bounties | 1,210,704,742 cr |
Combat bonds | 279 |
Profit from combat bonds | 91,992,927 cr |
Assassinations | 8 |
Profit from assassinations | 1,384,625 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 6 |
Crime |
|
Fines issued | 188 |
Lifetime fines value | 3,142,883 cr |
Bounties received/earned | 391 |
Lifetime bounty value | 280,311,150 cr |
Highest bounty issued | 5,171,600 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 4,404 cr |
Commodities smuggled | 7 |
Average profit | 881 cr |
Highest single transaction | 2,811 cr |
Trading |
|
Market network | 53 |
Trading profit | 753,596,589 cr |
Commodities traded | 4,995 |
Average profit | 12,354,042 cr |
Highest single transaction | 141,247,692 cr |
Mining |
|
Profits from mining | 637,422,493 cr |
Minerals refined | 1,185 |
Materials collected | 12,677 |
Exploration |
|
Systems visited | 3,373 |
Profits from exploration | 327,030,336 cr |
Level 2 detailed scans | 8,977 |
Level 3 detailed scans | 8,977 |
Highest payout | 14,372,470 cr |
Total hyperspace distance | 184,103 ly |
Total hyperspace jumps | 4,598 |
Max distance from start | 26,088.25 ly |
Max distance from Sol | 26,121.51 ly |
Max distance from Colonia | 23,692.95 ly |
Approximate time played | 6W 6D 11H 38M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 58 |
Total delivered | 58 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1,593 |
Grade 1 upgrades generated | 275 |
Grade 2 upgrades generated | 257 |
Grade 3 upgrades generated | 335 |
Grade 4 upgrades generated | 319 |
Grade 5 upgrades generated | 407 |
Crew |
|
Crew credits earned | 727,986,802 cr |
Crew hired | 16 |
Crew fired | 15 |
Crew lost | 15 |
Multi-Crew |
|
Total time in multi-crew | 14H 52M 1S |
Time in gunner role | 4M 45S |