CMDR Joseph Stock profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7 220 006 542 cr |
Credits spent on ships | 3 571 747 040 cr |
Credits spent on outfitting | 5 657 739 907 cr |
Credits spent on repairs | 30 463 455 cr |
Credits spent on fuel | 266 215 cr |
Credits spent on munitions | 1 485 236 cr |
Insurance claims | 123 |
Total claim costs | 1 312 055 433 cr |
Combat |
|
Bounties claimed | 4 770 |
Profit from bounties | 1 210 704 742 cr |
Combat bonds | 279 |
Profit from combat bonds | 91 992 927 cr |
Assassinations | 8 |
Profit from assassinations | 1 384 625 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 6 |
Crime |
|
Fines issued | 188 |
Lifetime fines value | 3 142 883 cr |
Bounties received/earned | 391 |
Lifetime bounty value | 280 311 150 cr |
Highest bounty issued | 5 171 600 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 4 404 cr |
Commodities smuggled | 7 |
Average profit | 881 cr |
Highest single transaction | 2 811 cr |
Trading |
|
Market network | 53 |
Trading profit | 753 596 589 cr |
Commodities traded | 4 995 |
Average profit | 12 354 042 cr |
Highest single transaction | 141 247 692 cr |
Mining |
|
Profits from mining | 637 422 493 cr |
Minerals refined | 1 185 |
Materials collected | 12 677 |
Exploration |
|
Systems visited | 3 373 |
Profits from exploration | 327 030 336 cr |
Level 2 detailed scans | 8 977 |
Level 3 detailed scans | 8 977 |
Highest payout | 14 372 470 cr |
Total hyperspace distance | 184 103 ly |
Total hyperspace jumps | 4 598 |
Max distance from start | 26 088,25 ly |
Max distance from Sol | 26 121,51 ly |
Max distance from Colonia | 23 692,95 ly |
Approximate time played | 6W 6D 11H 38M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 58 |
Total delivered | 58 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1 593 |
Grade 1 upgrades generated | 275 |
Grade 2 upgrades generated | 257 |
Grade 3 upgrades generated | 335 |
Grade 4 upgrades generated | 319 |
Grade 5 upgrades generated | 407 |
Crew |
|
Crew credits earned | 727 986 802 cr |
Crew hired | 16 |
Crew fired | 15 |
Crew lost | 15 |
Multi-Crew |
|
Total time in multi-crew | 14H 52M 1S |
Time in gunner role | 4M 45S |