CMDR Saoromant profile
(Viper MkIII)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2,105,828,876 cr |
Credits spent on ships | 588,059,959 cr |
Credits spent on outfitting | 1,196,132,078 cr |
Credits spent on repairs | 9,379,794 cr |
Credits spent on fuel | 118,619 cr |
Credits spent on munitions | 1,477,532 cr |
Insurance claims | 8 |
Total claim costs | 14,679,724 cr |
Combat |
|
Bounties claimed | 1,368 |
Profit from bounties | 231,134,948 cr |
Combat bonds | 545 |
Profit from combat bonds | 48,480,427 cr |
Assassinations | 85 |
Profit from assassinations | 106,196,402 cr |
Highest single reward | 412,950 cr |
Skimmers killed | 13 |
Crime |
|
Fines issued | 18 |
Lifetime fines value | 4,750 cr |
Bounties received/earned | 37 |
Lifetime bounty value | 15,000 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 3,396 cr |
Commodities smuggled | 6 |
Average profit | 566 cr |
Highest single transaction | 888 cr |
Trading |
|
Market network | 31 |
Trading profit | 212,500,155 cr |
Commodities traded | 9,525 |
Average profit | 833,334 cr |
Highest single transaction | 32,125,376 cr |
Mining |
|
Profits from mining | 124,481,632 cr |
Minerals refined | 1,807 |
Materials collected | 10,557 |
Exploration |
|
Systems visited | 4,247 |
Profits from exploration | 597,892,531 cr |
Level 2 detailed scans | 23,352 |
Level 3 detailed scans | 23,347 |
Highest payout | 7,542,060 cr |
Total hyperspace distance | 238,055 ly |
Total hyperspace jumps | 5,106 |
Max distance from start | 65,342.83 ly |
Max distance from Sol | 65,341.75 ly |
Max distance from Colonia | 46,312.61 ly |
Approximate time played | 3W 15H 9M |
Passengers |
|
Total bulk passengers delivered | 8,645 |
Total VIPs delivered | 1,923 |
Total delivered | 10,568 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 11 |
Total profit | 168,001 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 570 |
Grade 1 upgrades generated | 166 |
Grade 2 upgrades generated | 137 |
Grade 3 upgrades generated | 135 |
Grade 4 upgrades generated | 86 |
Grade 5 upgrades generated | 46 |
Crew |
|
Crew credits earned | 94,722,368 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 1 |