CMDR Saoromant profile
(Viper MkIII)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2 105 828 876 cr |
Credits spent on ships | 588 059 959 cr |
Credits spent on outfitting | 1 196 132 078 cr |
Credits spent on repairs | 9 379 794 cr |
Credits spent on fuel | 118 619 cr |
Credits spent on munitions | 1 477 532 cr |
Insurance claims | 8 |
Total claim costs | 14 679 724 cr |
Combat |
|
Bounties claimed | 1 368 |
Profit from bounties | 231 134 948 cr |
Combat bonds | 545 |
Profit from combat bonds | 48 480 427 cr |
Assassinations | 85 |
Profit from assassinations | 106 196 402 cr |
Highest single reward | 412 950 cr |
Skimmers killed | 13 |
Crime |
|
Fines issued | 18 |
Lifetime fines value | 4 750 cr |
Bounties received/earned | 37 |
Lifetime bounty value | 15 000 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 3 396 cr |
Commodities smuggled | 6 |
Average profit | 566 cr |
Highest single transaction | 888 cr |
Trading |
|
Market network | 31 |
Trading profit | 212 500 155 cr |
Commodities traded | 9 525 |
Average profit | 833 334 cr |
Highest single transaction | 32 125 376 cr |
Mining |
|
Profits from mining | 124 481 632 cr |
Minerals refined | 1 807 |
Materials collected | 10 557 |
Exploration |
|
Systems visited | 4 247 |
Profits from exploration | 597 892 531 cr |
Level 2 detailed scans | 23 352 |
Level 3 detailed scans | 23 347 |
Highest payout | 7 542 060 cr |
Total hyperspace distance | 238 055 ly |
Total hyperspace jumps | 5 106 |
Max distance from start | 65 342,83 ly |
Max distance from Sol | 65 341,75 ly |
Max distance from Colonia | 46 312,61 ly |
Approximate time played | 3W 15H 9M |
Passengers |
|
Total bulk passengers delivered | 8 645 |
Total VIPs delivered | 1 923 |
Total delivered | 10 568 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 11 |
Total profit | 168 001 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 570 |
Grade 1 upgrades generated | 166 |
Grade 2 upgrades generated | 137 |
Grade 3 upgrades generated | 135 |
Grade 4 upgrades generated | 86 |
Grade 5 upgrades generated | 46 |
Crew |
|
Crew credits earned | 94 722 368 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 1 |