CMDR Mexxid profile
(Anaconda)
Federation: Rear Admiral
Empire: Outsider
Balance |
|
---|---|
Current assets | 2,990,374,698 cr |
Credits spent on ships | 755,404,556 cr |
Credits spent on outfitting | 2,242,634,295 cr |
Credits spent on repairs | 16,350,758 cr |
Credits spent on fuel | 257,230 cr |
Credits spent on munitions | 778,373 cr |
Insurance claims | 15 |
Total claim costs | 120,047,057 cr |
Combat |
|
Bounties claimed | 596 |
Profit from bounties | 101,165,260 cr |
Combat bonds | 35 |
Profit from combat bonds | 2,604,343 cr |
Assassinations | 7 |
Profit from assassinations | 1,765,872 cr |
Highest single reward | 505,200 cr |
Skimmers killed | 867 |
Crime |
|
Fines issued | 86 |
Lifetime fines value | 107,713 cr |
Bounties received/earned | 1,236 |
Lifetime bounty value | 205,800 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 62,399 cr |
Commodities smuggled | 28 |
Average profit | 4,457 cr |
Highest single transaction | 16,875 cr |
Trading |
|
Market network | 51 |
Trading profit | 1,749,617,279 cr |
Commodities traded | 12,334 |
Average profit | 5,301,871 cr |
Highest single transaction | 405,388,288 cr |
Mining |
|
Profits from mining | 1,744,961,586 cr |
Minerals refined | 3,587 |
Materials collected | 10,487 |
Exploration |
|
Systems visited | 3,105 |
Profits from exploration | 420,952,047 cr |
Level 2 detailed scans | 17,361 |
Level 3 detailed scans | 17,393 |
Highest payout | 13,014,143 cr |
Total hyperspace distance | 205,143 ly |
Total hyperspace jumps | 4,193 |
Max distance from start | 23,295.84 ly |
Max distance from Sol | 23,309.74 ly |
Max distance from Colonia | 25,487.99 ly |
Approximate time played | 3W 3D 16H 22M |
Passengers |
|
Total bulk passengers delivered | 880 |
Total VIPs delivered | 654 |
Total delivered | 1,534 |
Total ejected | 9 |
Search and Rescue |
|
Total items rescued | 14 |
Total profit | 362,008 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 952 |
Grade 1 upgrades generated | 319 |
Grade 2 upgrades generated | 238 |
Grade 3 upgrades generated | 214 |
Grade 4 upgrades generated | 111 |
Grade 5 upgrades generated | 70 |
Crew |
|
Crew credits earned | 93,273,201 cr |
Crew hired | 7 |
Crew fired | 4 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 2H 7M 18S |
Time in gunner role | 7M 37S |
Time in fighter con role | 59S |