CMDR Mexxid profile
(Anaconda)
Federation: Rear Admiral
Empire: Outsider
Balance |
|
---|---|
Current assets | 2 990 374 698 cr |
Credits spent on ships | 755 404 556 cr |
Credits spent on outfitting | 2 242 634 295 cr |
Credits spent on repairs | 16 350 758 cr |
Credits spent on fuel | 257 230 cr |
Credits spent on munitions | 778 373 cr |
Insurance claims | 15 |
Total claim costs | 120 047 057 cr |
Combat |
|
Bounties claimed | 596 |
Profit from bounties | 101 165 260 cr |
Combat bonds | 35 |
Profit from combat bonds | 2 604 343 cr |
Assassinations | 7 |
Profit from assassinations | 1 765 872 cr |
Highest single reward | 505 200 cr |
Skimmers killed | 867 |
Crime |
|
Fines issued | 86 |
Lifetime fines value | 107 713 cr |
Bounties received/earned | 1 236 |
Lifetime bounty value | 205 800 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 62 399 cr |
Commodities smuggled | 28 |
Average profit | 4 457 cr |
Highest single transaction | 16 875 cr |
Trading |
|
Market network | 51 |
Trading profit | 1 749 617 279 cr |
Commodities traded | 12 334 |
Average profit | 5 301 871 cr |
Highest single transaction | 405 388 288 cr |
Mining |
|
Profits from mining | 1 744 961 586 cr |
Minerals refined | 3 587 |
Materials collected | 10 487 |
Exploration |
|
Systems visited | 3 105 |
Profits from exploration | 420 952 047 cr |
Level 2 detailed scans | 17 361 |
Level 3 detailed scans | 17 393 |
Highest payout | 13 014 143 cr |
Total hyperspace distance | 205 143 ly |
Total hyperspace jumps | 4 193 |
Max distance from start | 23 295,84 ly |
Max distance from Sol | 23 309,74 ly |
Max distance from Colonia | 25 487,99 ly |
Approximate time played | 3W 3D 16H 22M |
Passengers |
|
Total bulk passengers delivered | 880 |
Total VIPs delivered | 654 |
Total delivered | 1 534 |
Total ejected | 9 |
Search and Rescue |
|
Total items rescued | 14 |
Total profit | 362 008 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 952 |
Grade 1 upgrades generated | 319 |
Grade 2 upgrades generated | 238 |
Grade 3 upgrades generated | 214 |
Grade 4 upgrades generated | 111 |
Grade 5 upgrades generated | 70 |
Crew |
|
Crew credits earned | 93 273 201 cr |
Crew hired | 7 |
Crew fired | 4 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 2H 7M 18S |
Time in gunner role | 7M 37S |
Time in fighter con role | 59S |