CMDR Marcus Freeman profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 41,789,735,631 cr |
Credits spent on ships | 1,894,333,402 cr |
Credits spent on outfitting | 3,788,146,450 cr |
Credits spent on repairs | 112,186,154 cr |
Credits spent on fuel | 601,229 cr |
Credits spent on munitions | 4,028,942 cr |
Insurance claims | 86 |
Total claim costs | 1,035,081,955 cr |
Combat |
|
Bounties claimed | 1,847 |
Profit from bounties | 226,445,771 cr |
Combat bonds | 1,747 |
Profit from combat bonds | 7,515,501,398 cr |
Assassinations | 100 |
Profit from assassinations | 42,935,628 cr |
Highest single reward | 1,524,256 cr |
Skimmers killed | 91 |
Crime |
|
Fines issued | 954 |
Lifetime fines value | 534,303 cr |
Bounties received/earned | 205 |
Lifetime bounty value | 333,450 cr |
Highest bounty issued | 13,000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 1,126,819 cr |
Commodities smuggled | 339 |
Average profit | 56,341 cr |
Highest single transaction | 723,248 cr |
Trading |
|
Market network | 129 |
Trading profit | 4,309,171,534 cr |
Commodities traded | 97,374 |
Average profit | 7,750,309 cr |
Highest single transaction | 295,970,400 cr |
Mining |
|
Profits from mining | 63,257,157 cr |
Minerals refined | 626 |
Materials collected | 24,823 |
Exploration |
|
Systems visited | 10,427 |
Profits from exploration | 3,833,620,426 cr |
Level 2 detailed scans | 85,125 |
Level 3 detailed scans | 85,125 |
Highest payout | 17,621,994 cr |
Total hyperspace distance | 590,218 ly |
Total hyperspace jumps | 13,223 |
Max distance from start | 65,616.70 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 47,127.98 ly |
Approximate time played | 13W 3D 17H 26M |
Passengers |
|
Total bulk passengers delivered | 1,634 |
Total VIPs delivered | 1,893 |
Total delivered | 3,527 |
Total ejected | 161 |
Search and Rescue |
|
Total items rescued | 286 |
Total profit | 39,076,338 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 4,088 |
Grade 1 upgrades generated | 528 |
Grade 2 upgrades generated | 621 |
Grade 3 upgrades generated | 888 |
Grade 4 upgrades generated | 1,087 |
Grade 5 upgrades generated | 964 |
Crew |
|
Crew credits earned | 54,134,091 cr |
Crew hired | 122 |
Crew fired | 122 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 57M 51S |
Time in gunner role | 57S |
Time in fighter con role | 24M 24S |
Total credits accrued | 4,302,898 cr |