CMDR Marcus Freeman profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 41 789 735 631 cr |
Credits spent on ships | 1 894 333 402 cr |
Credits spent on outfitting | 3 788 146 450 cr |
Credits spent on repairs | 112 186 154 cr |
Credits spent on fuel | 601 229 cr |
Credits spent on munitions | 4 028 942 cr |
Insurance claims | 86 |
Total claim costs | 1 035 081 955 cr |
Combat |
|
Bounties claimed | 1 847 |
Profit from bounties | 226 445 771 cr |
Combat bonds | 1 747 |
Profit from combat bonds | 7 515 501 398 cr |
Assassinations | 100 |
Profit from assassinations | 42 935 628 cr |
Highest single reward | 1 524 256 cr |
Skimmers killed | 91 |
Crime |
|
Fines issued | 954 |
Lifetime fines value | 534 303 cr |
Bounties received/earned | 205 |
Lifetime bounty value | 333 450 cr |
Highest bounty issued | 13 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 1 126 819 cr |
Commodities smuggled | 339 |
Average profit | 56 341 cr |
Highest single transaction | 723 248 cr |
Trading |
|
Market network | 129 |
Trading profit | 4 309 171 534 cr |
Commodities traded | 97 374 |
Average profit | 7 750 309 cr |
Highest single transaction | 295 970 400 cr |
Mining |
|
Profits from mining | 63 257 157 cr |
Minerals refined | 626 |
Materials collected | 24 823 |
Exploration |
|
Systems visited | 10 427 |
Profits from exploration | 3 833 620 426 cr |
Level 2 detailed scans | 85 125 |
Level 3 detailed scans | 85 125 |
Highest payout | 17 621 994 cr |
Total hyperspace distance | 590 218 ly |
Total hyperspace jumps | 13 223 |
Max distance from start | 65 616,70 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 47 127,98 ly |
Approximate time played | 13W 3D 17H 26M |
Passengers |
|
Total bulk passengers delivered | 1 634 |
Total VIPs delivered | 1 893 |
Total delivered | 3 527 |
Total ejected | 161 |
Search and Rescue |
|
Total items rescued | 286 |
Total profit | 39 076 338 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 4 088 |
Grade 1 upgrades generated | 528 |
Grade 2 upgrades generated | 621 |
Grade 3 upgrades generated | 888 |
Grade 4 upgrades generated | 1 087 |
Grade 5 upgrades generated | 964 |
Crew |
|
Crew credits earned | 54 134 091 cr |
Crew hired | 122 |
Crew fired | 122 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 57M 51S |
Time in gunner role | 57S |
Time in fighter con role | 24M 24S |
Total credits accrued | 4 302 898 cr |