CMDR Alex Elektroniker profile
(Krait Phantom)
Federation: None
Empire: Duke
Balance |
|
---|---|
Current assets | 10,696,583,791 cr |
Credits spent on ships | 612,447,536 cr |
Credits spent on outfitting | 1,161,170,927 cr |
Credits spent on repairs | 32,358,579 cr |
Credits spent on fuel | 618,018 cr |
Credits spent on munitions | 587,227 cr |
Insurance claims | 6 |
Total claim costs | 81,178,237 cr |
Combat |
|
Bounties claimed | 438 |
Profit from bounties | 108,573,877 cr |
Combat bonds | 12 |
Profit from combat bonds | 638,654 cr |
Assassinations | 6 |
Profit from assassinations | 10,201,842 cr |
Highest single reward | 986,440 cr |
Skimmers killed | 8 |
Crime |
|
Fines issued | 5 |
Lifetime fines value | 12,905 cr |
Bounties received/earned | 5 |
Lifetime bounty value | 6,600 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 809,399 cr |
Commodities smuggled | 265 |
Average profit | 16,518 cr |
Highest single transaction | 399,564 cr |
Trading |
|
Market network | 216 |
Trading profit | 5,075,927,203 cr |
Commodities traded | 368,305 |
Average profit | 6,731,999 cr |
Highest single transaction | 29,263,584 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 12,192 |
Exploration |
|
Systems visited | 9,740 |
Profits from exploration | 3,468,138,823 cr |
Level 2 detailed scans | 73,770 |
Level 3 detailed scans | 73,753 |
Highest payout | 24,046,225 cr |
Total hyperspace distance | 567,666 ly |
Total hyperspace jumps | 11,174 |
Max distance from start | 53,559.12 ly |
Max distance from Sol | 53,581.26 ly |
Max distance from Colonia | 34,387.17 ly |
Approximate time played | 10W 6D 9H 12M |
Passengers |
|
Total bulk passengers delivered | 81 |
Total VIPs delivered | 60 |
Total delivered | 141 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 54 |
Total profit | 900,125 cr |
Total rescue transactions | 23 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 974 |
Grade 1 upgrades generated | 139 |
Grade 2 upgrades generated | 123 |
Grade 3 upgrades generated | 158 |
Grade 4 upgrades generated | 164 |
Grade 5 upgrades generated | 390 |
Crew |
|
Crew credits earned | 147,388,794 cr |
Crew hired | 2 |
Crew fired | 2 |
Crew lost | 1 |