CMDR Alex Elektroniker profile
(Krait Phantom)
Federation: None
Empire: Duke
Balance |
|
---|---|
Current assets | 10 696 583 791 cr |
Credits spent on ships | 612 447 536 cr |
Credits spent on outfitting | 1 161 170 927 cr |
Credits spent on repairs | 32 358 579 cr |
Credits spent on fuel | 618 018 cr |
Credits spent on munitions | 587 227 cr |
Insurance claims | 6 |
Total claim costs | 81 178 237 cr |
Combat |
|
Bounties claimed | 438 |
Profit from bounties | 108 573 877 cr |
Combat bonds | 12 |
Profit from combat bonds | 638 654 cr |
Assassinations | 6 |
Profit from assassinations | 10 201 842 cr |
Highest single reward | 986 440 cr |
Skimmers killed | 8 |
Crime |
|
Fines issued | 5 |
Lifetime fines value | 12 905 cr |
Bounties received/earned | 5 |
Lifetime bounty value | 6 600 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 809 399 cr |
Commodities smuggled | 265 |
Average profit | 16 518 cr |
Highest single transaction | 399 564 cr |
Trading |
|
Market network | 216 |
Trading profit | 5 075 927 203 cr |
Commodities traded | 368 305 |
Average profit | 6 731 999 cr |
Highest single transaction | 29 263 584 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 12 192 |
Exploration |
|
Systems visited | 9 766 |
Profits from exploration | 3 468 138 823 cr |
Level 2 detailed scans | 73 770 |
Level 3 detailed scans | 73 753 |
Highest payout | 24 046 225 cr |
Total hyperspace distance | 569 367 ly |
Total hyperspace jumps | 11 200 |
Max distance from start | 53 559,12 ly |
Max distance from Sol | 53 581,26 ly |
Max distance from Colonia | 34 387,17 ly |
Approximate time played | 10W 6D 15H 3M |
Passengers |
|
Total bulk passengers delivered | 81 |
Total VIPs delivered | 60 |
Total delivered | 141 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 54 |
Total profit | 900 125 cr |
Total rescue transactions | 23 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 974 |
Grade 1 upgrades generated | 139 |
Grade 2 upgrades generated | 123 |
Grade 3 upgrades generated | 158 |
Grade 4 upgrades generated | 164 |
Grade 5 upgrades generated | 390 |
Crew |
|
Crew credits earned | 147 388 794 cr |
Crew hired | 2 |
Crew fired | 2 |
Crew lost | 1 |