CMDR Alfred Thayer Mahan profile
(Anaconda)
Federation: Ensign
Empire: None
Balance |
|
---|---|
Current assets | 4,218,416,795 cr |
Credits spent on ships | 309,196,720 cr |
Credits spent on outfitting | 1,062,663,579 cr |
Credits spent on repairs | 10,507,349 cr |
Credits spent on fuel | 328,853 cr |
Credits spent on munitions | 1,303,380 cr |
Insurance claims | 38 |
Total claim costs | 145,050,171 cr |
Combat |
|
Bounties claimed | 145 |
Profit from bounties | 19,532,667 cr |
Combat bonds | 12 |
Profit from combat bonds | 1,187,162 cr |
Assassinations | 26 |
Profit from assassinations | 25,301,706 cr |
Highest single reward | 734,962 cr |
Skimmers killed | 129 |
Crime |
|
Fines issued | 174 |
Lifetime fines value | 378,384 cr |
Bounties received/earned | 94 |
Lifetime bounty value | 116,600 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 340,997 cr |
Commodities smuggled | 139 |
Average profit | 48,714 cr |
Highest single transaction | 275,840 cr |
Trading |
|
Market network | 150 |
Trading profit | 643,266,525 cr |
Commodities traded | 80,581 |
Average profit | 895,914 cr |
Highest single transaction | 110,412,805 cr |
Mining |
|
Profits from mining | 3,233,574 cr |
Minerals refined | 173 |
Materials collected | 5,680 |
Exploration |
|
Systems visited | 6,771 |
Profits from exploration | 1,705,374,361 cr |
Level 2 detailed scans | 59,213 |
Level 3 detailed scans | 59,212 |
Highest payout | 13,167,369 cr |
Total hyperspace distance | 271,987 ly |
Total hyperspace jumps | 8,826 |
Max distance from start | 35,653.80 ly |
Max distance from Sol | 35,630.43 ly |
Max distance from Colonia | 30,434.86 ly |
Approximate time played | 21W 3D 5H 9M |
Passengers |
|
Total bulk passengers delivered | 7,010 |
Total VIPs delivered | 206 |
Total delivered | 7,216 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 45 |
Total profit | 1,174,978 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 89 |
Grade 1 upgrades generated | 13 |
Grade 2 upgrades generated | 16 |
Grade 3 upgrades generated | 27 |
Grade 4 upgrades generated | 16 |
Grade 5 upgrades generated | 17 |