CMDR Mallardi profile
(Type-9 Heavy)
Federation: Rear Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 12,536,468,635 cr |
Credits spent on ships | 690,442,269 cr |
Credits spent on outfitting | 1,650,812,207 cr |
Credits spent on repairs | 11,104,022 cr |
Credits spent on fuel | 446,557 cr |
Credits spent on munitions | 3,620,895 cr |
Insurance claims | 28 |
Total claim costs | 83,099,276 cr |
Combat |
|
Bounties claimed | 14,871 |
Profit from bounties | 3,163,823,724 cr |
Combat bonds | 4,743 |
Profit from combat bonds | 583,726,920 cr |
Assassinations | 180 |
Profit from assassinations | 206,921,966 cr |
Highest single reward | 2,059,478 cr |
Skimmers killed | 145 |
Crime |
|
Fines issued | 640 |
Lifetime fines value | 465,942 cr |
Bounties received/earned | 928 |
Lifetime bounty value | 8,538,400 cr |
Highest bounty issued | 802,900 cr |
Smuggling |
|
Black market network | 13 |
Black market profit | 75,678,587 cr |
Commodities smuggled | 9,422 |
Average profit | 1,065,896 cr |
Highest single transaction | 12,775,728 cr |
Trading |
|
Market network | 175 |
Trading profit | 4,706,667,254 cr |
Commodities traded | 232,243 |
Average profit | 5,012,425 cr |
Highest single transaction | 174,019,061 cr |
Mining |
|
Profits from mining | 1,546,940,201 cr |
Minerals refined | 3,414 |
Materials collected | 31,035 |
Exploration |
|
Systems visited | 3,579 |
Profits from exploration | 1,504,155,707 cr |
Level 2 detailed scans | 43,422 |
Level 3 detailed scans | 43,422 |
Highest payout | 13,894,895 cr |
Total hyperspace distance | 468,973 ly |
Total hyperspace jumps | 13,750 |
Max distance from start | 22,010.17 ly |
Max distance from Sol | 12,639.32 ly |
Max distance from Colonia | 23,776.32 ly |
Approximate time played | 20W 2D 21H 2M |
Passengers |
|
Total bulk passengers delivered | 12,868 |
Total VIPs delivered | 0 |
Total delivered | 12,868 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 56 |
Total profit | 1,354,749 cr |
Total rescue transactions | 18 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 3,692 |
Grade 1 upgrades generated | 355 |
Grade 2 upgrades generated | 443 |
Grade 3 upgrades generated | 588 |
Grade 4 upgrades generated | 745 |
Grade 5 upgrades generated | 1,561 |
Crew |
|
Crew credits earned | 101,997,247 cr |
Crew hired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1D 9H 40M 6S |
Time in fighter con role | 2M 36S |