CMDR Mallardi profile
(Type-9 Heavy)
Federation: Rear Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 12 536 468 635 cr |
Credits spent on ships | 690 442 269 cr |
Credits spent on outfitting | 1 650 812 207 cr |
Credits spent on repairs | 11 104 022 cr |
Credits spent on fuel | 446 557 cr |
Credits spent on munitions | 3 620 895 cr |
Insurance claims | 28 |
Total claim costs | 83 099 276 cr |
Combat |
|
Bounties claimed | 14 871 |
Profit from bounties | 3 163 823 724 cr |
Combat bonds | 4 743 |
Profit from combat bonds | 583 726 920 cr |
Assassinations | 180 |
Profit from assassinations | 206 921 966 cr |
Highest single reward | 2 059 478 cr |
Skimmers killed | 145 |
Crime |
|
Fines issued | 640 |
Lifetime fines value | 465 942 cr |
Bounties received/earned | 928 |
Lifetime bounty value | 8 538 400 cr |
Highest bounty issued | 802 900 cr |
Smuggling |
|
Black market network | 13 |
Black market profit | 75 678 587 cr |
Commodities smuggled | 9 422 |
Average profit | 1 065 896 cr |
Highest single transaction | 12 775 728 cr |
Trading |
|
Market network | 175 |
Trading profit | 4 706 667 254 cr |
Commodities traded | 232 243 |
Average profit | 5 012 425 cr |
Highest single transaction | 174 019 061 cr |
Mining |
|
Profits from mining | 1 546 940 201 cr |
Minerals refined | 3 414 |
Materials collected | 31 035 |
Exploration |
|
Systems visited | 3 579 |
Profits from exploration | 1 504 155 707 cr |
Level 2 detailed scans | 43 422 |
Level 3 detailed scans | 43 422 |
Highest payout | 13 894 895 cr |
Total hyperspace distance | 468 973 ly |
Total hyperspace jumps | 13 750 |
Max distance from start | 22 010,17 ly |
Max distance from Sol | 12 639,32 ly |
Max distance from Colonia | 23 776,32 ly |
Approximate time played | 20W 2D 21H 2M |
Passengers |
|
Total bulk passengers delivered | 12 868 |
Total VIPs delivered | 0 |
Total delivered | 12 868 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 56 |
Total profit | 1 354 749 cr |
Total rescue transactions | 18 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 3 692 |
Grade 1 upgrades generated | 355 |
Grade 2 upgrades generated | 443 |
Grade 3 upgrades generated | 588 |
Grade 4 upgrades generated | 745 |
Grade 5 upgrades generated | 1 561 |
Crew |
|
Crew credits earned | 101 997 247 cr |
Crew hired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1D 9H 40M 6S |
Time in fighter con role | 2M 36S |