CMDR Gh05ty profile
(Imperial Cutter)
Federation: Warrant Officer
Empire: Prince
Balance |
|
---|---|
Current assets | 4,434,989,562 cr |
Credits spent on ships | 672,970,737 cr |
Credits spent on outfitting | 1,469,459,548 cr |
Credits spent on repairs | 15,257,532 cr |
Credits spent on fuel | 475,463 cr |
Credits spent on munitions | 220,469 cr |
Insurance claims | 13 |
Total claim costs | 312,817,155 cr |
Combat |
|
Bounties claimed | 141 |
Profit from bounties | 18,127,478 cr |
Combat bonds | 112 |
Profit from combat bonds | 6,554,519 cr |
Assassinations | 12 |
Profit from assassinations | 436,121 cr |
Highest single reward | 700,324 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 1,440 |
Lifetime fines value | 232,532 cr |
Bounties received/earned | 5 |
Lifetime bounty value | 15,850 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 82,828 cr |
Commodities smuggled | 109 |
Average profit | 16,566 cr |
Highest single transaction | 70,080 cr |
Trading |
|
Market network | 4 |
Trading profit | 21,094,321 cr |
Commodities traded | 184 |
Average profit | 1,406,288 cr |
Highest single transaction | 15,754,410 cr |
Mining |
|
Profits from mining | 20,319,305 cr |
Minerals refined | 200 |
Materials collected | 4,046 |
Exploration |
|
Systems visited | 1,724 |
Profits from exploration | 89,707,116 cr |
Level 2 detailed scans | 5,413 |
Level 3 detailed scans | 5,402 |
Highest payout | 3,566,201 cr |
Total hyperspace distance | 105,548 ly |
Total hyperspace jumps | 4,233 |
Max distance from start | 25,874.04 ly |
Max distance from Sol | 22,000.47 ly |
Max distance from Colonia | 22,255.76 ly |
Approximate time played | 13W 15H 26M |
Passengers |
|
Total bulk passengers delivered | 844 |
Total VIPs delivered | 14,835 |
Total delivered | 15,679 |
Total ejected | 23 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 433 |
Grade 1 upgrades generated | 198 |
Grade 2 upgrades generated | 96 |
Grade 3 upgrades generated | 86 |
Grade 4 upgrades generated | 40 |
Grade 5 upgrades generated | 13 |
Crew |
|
Crew credits earned | 33,179 cr |
Crew hired | 3 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 10M 51S |
Time in gunner role | 36S |