CMDR iSABELLA lEVINE profile
(Type-9 Heavy)
Federation: Ensign
Empire: Viscount
Balance |
|
---|---|
Current assets | 6,860,378,073 cr |
Credits spent on ships | 615,169,364 cr |
Credits spent on outfitting | 699,114,731 cr |
Credits spent on repairs | 3,634,462 cr |
Credits spent on fuel | 317,076 cr |
Credits spent on munitions | 1,051,099 cr |
Insurance claims | 43 |
Total claim costs | 92,427,141 cr |
Combat |
|
Bounties claimed | 1,092 |
Profit from bounties | 222,840,746 cr |
Combat bonds | 473 |
Profit from combat bonds | 491,890,084 cr |
Assassinations | 15 |
Profit from assassinations | 13,270,056 cr |
Highest single reward | 1,090,688 cr |
Skimmers killed | 36 |
Crime |
|
Fines issued | 163 |
Lifetime fines value | 537,953 cr |
Bounties received/earned | 167 |
Lifetime bounty value | 780,700 cr |
Highest bounty issued | 123,600 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 335,385 cr |
Commodities smuggled | 29 |
Average profit | 18,633 cr |
Highest single transaction | 154,364 cr |
Trading |
|
Market network | 45 |
Trading profit | 1,677,061,654 cr |
Commodities traded | 45,660 |
Average profit | 11,180,411 cr |
Highest single transaction | 403,355,456 cr |
Mining |
|
Profits from mining | 279,627,683 cr |
Minerals refined | 528 |
Materials collected | 8,782 |
Exploration |
|
Systems visited | 3,618 |
Profits from exploration | 123,002,610 cr |
Level 2 detailed scans | 6,986 |
Level 3 detailed scans | 6,983 |
Highest payout | 7,544,704 cr |
Total hyperspace distance | 141,438 ly |
Total hyperspace jumps | 4,976 |
Max distance from start | 25,868.70 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 26,118.96 ly |
Approximate time played | 7W 11H 29M |
Passengers |
|
Total bulk passengers delivered | 3,462 |
Total VIPs delivered | 0 |
Total delivered | 3,462 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 74 |
Total profit | 1,714,259 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 389 |
Grade 1 upgrades generated | 90 |
Grade 2 upgrades generated | 87 |
Grade 3 upgrades generated | 91 |
Grade 4 upgrades generated | 67 |
Grade 5 upgrades generated | 54 |
Multi-Crew |
|
Total time in multi-crew | 1D 8H 8M |
Time in gunner role | 5M 39S |