CMDR iSABELLA lEVINE profile
(Type-9 Heavy)
Federation: Ensign
Empire: Viscount
Balance |
|
---|---|
Current assets | 6 860 378 073 cr |
Credits spent on ships | 615 169 364 cr |
Credits spent on outfitting | 699 114 731 cr |
Credits spent on repairs | 3 634 462 cr |
Credits spent on fuel | 317 076 cr |
Credits spent on munitions | 1 051 099 cr |
Insurance claims | 43 |
Total claim costs | 92 427 141 cr |
Combat |
|
Bounties claimed | 1 092 |
Profit from bounties | 222 840 746 cr |
Combat bonds | 473 |
Profit from combat bonds | 491 890 084 cr |
Assassinations | 15 |
Profit from assassinations | 13 270 056 cr |
Highest single reward | 1 090 688 cr |
Skimmers killed | 36 |
Crime |
|
Fines issued | 163 |
Lifetime fines value | 537 953 cr |
Bounties received/earned | 167 |
Lifetime bounty value | 780 700 cr |
Highest bounty issued | 123 600 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 335 385 cr |
Commodities smuggled | 29 |
Average profit | 18 633 cr |
Highest single transaction | 154 364 cr |
Trading |
|
Market network | 45 |
Trading profit | 1 677 061 654 cr |
Commodities traded | 45 660 |
Average profit | 11 180 411 cr |
Highest single transaction | 403 355 456 cr |
Mining |
|
Profits from mining | 279 627 683 cr |
Minerals refined | 528 |
Materials collected | 8 782 |
Exploration |
|
Systems visited | 3 618 |
Profits from exploration | 123 002 610 cr |
Level 2 detailed scans | 6 986 |
Level 3 detailed scans | 6 983 |
Highest payout | 7 544 704 cr |
Total hyperspace distance | 141 438 ly |
Total hyperspace jumps | 4 976 |
Max distance from start | 25 868,70 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 26 118,96 ly |
Approximate time played | 7W 11H 29M |
Passengers |
|
Total bulk passengers delivered | 3 462 |
Total VIPs delivered | 0 |
Total delivered | 3 462 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 74 |
Total profit | 1 714 259 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 389 |
Grade 1 upgrades generated | 90 |
Grade 2 upgrades generated | 87 |
Grade 3 upgrades generated | 91 |
Grade 4 upgrades generated | 67 |
Grade 5 upgrades generated | 54 |
Multi-Crew |
|
Total time in multi-crew | 1D 8H 8M |
Time in gunner role | 5M 39S |