CMDR Rayne Sankeli profile
(Python)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 11,064,825,867 cr |
Credits spent on ships | 2,685,281,210 cr |
Credits spent on outfitting | 2,599,167,999 cr |
Credits spent on repairs | 8,701,013 cr |
Credits spent on fuel | 731,885 cr |
Credits spent on munitions | 1,065,969 cr |
Insurance claims | 17 |
Total claim costs | 19,369,459 cr |
Combat |
|
Bounties claimed | 363 |
Profit from bounties | 116,236,457 cr |
Combat bonds | 431 |
Profit from combat bonds | 31,850,740 cr |
Assassinations | 1 |
Profit from assassinations | 563,064 cr |
Highest single reward | 516,472 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 18 |
Lifetime fines value | 1,694,424 cr |
Bounties received/earned | 5 |
Lifetime bounty value | 16,100 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 1,308 cr |
Commodities smuggled | 15 |
Average profit | 218 cr |
Highest single transaction | 450 cr |
Trading |
|
Market network | 69 |
Trading profit | 24,231,722,064 cr |
Commodities traded | 310,001 |
Average profit | 28,778,767 cr |
Highest single transaction | 381,776,904 cr |
Mining |
|
Profits from mining | 29,732,117 cr |
Minerals refined | 693 |
Materials collected | 9,584 |
Exploration |
|
Systems visited | 2,402 |
Profits from exploration | 380,860,418 cr |
Level 2 detailed scans | 7,985 |
Level 3 detailed scans | 7,985 |
Highest payout | 14,909,621 cr |
Total hyperspace distance | 248,592 ly |
Total hyperspace jumps | 5,302 |
Max distance from start | 29,393.74 ly |
Max distance from Sol | 29,412.81 ly |
Max distance from Colonia | 25,735.02 ly |
Approximate time played | 5W 2D 6H 13M |
Passengers |
|
Total bulk passengers delivered | 4,525 |
Total VIPs delivered | 29,970 |
Total delivered | 34,495 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 227 |
Total profit | 690,290 cr |
Total rescue transactions | 48 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 1,001 |
Grade 1 upgrades generated | 258 |
Grade 2 upgrades generated | 256 |
Grade 3 upgrades generated | 214 |
Grade 4 upgrades generated | 138 |
Grade 5 upgrades generated | 135 |
Crew |
|
Crew credits earned | 2,326,730,490 cr |
Crew hired | 365 |
Crew fired | 364 |
Multi-Crew |
|
Total time in multi-crew | 54M 32S |
Time in gunner role | 30M |
Time in fighter con role | 3M 12S |