CMDR Rayne Sankeli profile
(Python)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 11 064 825 867 cr |
Credits spent on ships | 2 685 281 210 cr |
Credits spent on outfitting | 2 599 167 999 cr |
Credits spent on repairs | 8 701 013 cr |
Credits spent on fuel | 731 885 cr |
Credits spent on munitions | 1 065 969 cr |
Insurance claims | 17 |
Total claim costs | 19 369 459 cr |
Combat |
|
Bounties claimed | 363 |
Profit from bounties | 116 236 457 cr |
Combat bonds | 431 |
Profit from combat bonds | 31 850 740 cr |
Assassinations | 1 |
Profit from assassinations | 563 064 cr |
Highest single reward | 516 472 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 18 |
Lifetime fines value | 1 694 424 cr |
Bounties received/earned | 5 |
Lifetime bounty value | 16 100 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 1 308 cr |
Commodities smuggled | 15 |
Average profit | 218 cr |
Highest single transaction | 450 cr |
Trading |
|
Market network | 69 |
Trading profit | 24 231 722 064 cr |
Commodities traded | 310 001 |
Average profit | 28 778 767 cr |
Highest single transaction | 381 776 904 cr |
Mining |
|
Profits from mining | 29 732 117 cr |
Minerals refined | 693 |
Materials collected | 9 584 |
Exploration |
|
Systems visited | 2 402 |
Profits from exploration | 380 860 418 cr |
Level 2 detailed scans | 7 985 |
Level 3 detailed scans | 7 985 |
Highest payout | 14 909 621 cr |
Total hyperspace distance | 248 592 ly |
Total hyperspace jumps | 5 302 |
Max distance from start | 29 393,74 ly |
Max distance from Sol | 29 412,81 ly |
Max distance from Colonia | 25 735,02 ly |
Approximate time played | 5W 2D 6H 13M |
Passengers |
|
Total bulk passengers delivered | 4 525 |
Total VIPs delivered | 29 970 |
Total delivered | 34 495 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 227 |
Total profit | 690 290 cr |
Total rescue transactions | 48 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 1 001 |
Grade 1 upgrades generated | 258 |
Grade 2 upgrades generated | 256 |
Grade 3 upgrades generated | 214 |
Grade 4 upgrades generated | 138 |
Grade 5 upgrades generated | 135 |
Crew |
|
Crew credits earned | 2 326 730 490 cr |
Crew hired | 365 |
Crew fired | 364 |
Multi-Crew |
|
Total time in multi-crew | 54M 32S |
Time in gunner role | 30M |
Time in fighter con role | 3M 12S |