CMDR King Thor profile
(Python)
Federation: Rear Admiral
Empire: Knight
Balance |
|
---|---|
Current assets | 5,952,887,023 cr |
Credits spent on ships | 448,132,352 cr |
Credits spent on outfitting | 1,426,416,024 cr |
Credits spent on repairs | 7,213,112 cr |
Credits spent on fuel | 179,933 cr |
Credits spent on munitions | 275,198 cr |
Insurance claims | 13 |
Total claim costs | 140,723,535 cr |
Combat |
|
Bounties claimed | 1,703 |
Profit from bounties | 286,596,949 cr |
Combat bonds | 257 |
Profit from combat bonds | 17,316,770 cr |
Assassinations | 2 |
Profit from assassinations | 764,177 cr |
Highest single reward | 397,800 cr |
Skimmers killed | 1 |
Crime |
|
Fines issued | 22 |
Lifetime fines value | 166,109 cr |
Bounties received/earned | 6 |
Lifetime bounty value | 2,500 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 2,388 cr |
Commodities smuggled | 5 |
Average profit | 478 cr |
Highest single transaction | 547 cr |
Trading |
|
Market network | 58 |
Trading profit | 3,342,841,209 cr |
Commodities traded | 43,100 |
Average profit | 21,157,223 cr |
Highest single transaction | 230,132,160 cr |
Mining |
|
Profits from mining | 582,398,471 cr |
Minerals refined | 925 |
Materials collected | 8,049 |
Exploration |
|
Systems visited | 3,888 |
Profits from exploration | 1,182,777,976 cr |
Level 2 detailed scans | 29,224 |
Level 3 detailed scans | 29,223 |
Highest payout | 20,282,969 cr |
Total hyperspace distance | 286,703 ly |
Total hyperspace jumps | 4,599 |
Max distance from start | 65,248.48 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 4W 3D 5H 9M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 457 |
Total delivered | 457 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 489 |
Grade 1 upgrades generated | 93 |
Grade 2 upgrades generated | 100 |
Grade 3 upgrades generated | 115 |
Grade 4 upgrades generated | 70 |
Grade 5 upgrades generated | 111 |
Crew |
|
Crew credits earned | 842,140,912 cr |
Crew hired | 1 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 27M 46S |
Time in gunner role | 29M 3S |