CMDR King Thor profile
(Python)
Federation: Rear Admiral
Empire: Knight
Balance |
|
---|---|
Current assets | 5 952 887 023 cr |
Credits spent on ships | 448 132 352 cr |
Credits spent on outfitting | 1 426 416 024 cr |
Credits spent on repairs | 7 213 112 cr |
Credits spent on fuel | 179 933 cr |
Credits spent on munitions | 275 198 cr |
Insurance claims | 13 |
Total claim costs | 140 723 535 cr |
Combat |
|
Bounties claimed | 1 703 |
Profit from bounties | 286 596 949 cr |
Combat bonds | 257 |
Profit from combat bonds | 17 316 770 cr |
Assassinations | 2 |
Profit from assassinations | 764 177 cr |
Highest single reward | 397 800 cr |
Skimmers killed | 1 |
Crime |
|
Fines issued | 22 |
Lifetime fines value | 166 109 cr |
Bounties received/earned | 6 |
Lifetime bounty value | 2 500 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 2 388 cr |
Commodities smuggled | 5 |
Average profit | 478 cr |
Highest single transaction | 547 cr |
Trading |
|
Market network | 58 |
Trading profit | 3 342 841 209 cr |
Commodities traded | 43 100 |
Average profit | 21 157 223 cr |
Highest single transaction | 230 132 160 cr |
Mining |
|
Profits from mining | 582 398 471 cr |
Minerals refined | 925 |
Materials collected | 8 049 |
Exploration |
|
Systems visited | 3 888 |
Profits from exploration | 1 182 777 976 cr |
Level 2 detailed scans | 29 224 |
Level 3 detailed scans | 29 223 |
Highest payout | 20 282 969 cr |
Total hyperspace distance | 286 703 ly |
Total hyperspace jumps | 4 599 |
Max distance from start | 65 248,48 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 4W 3D 5H 9M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 457 |
Total delivered | 457 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 489 |
Grade 1 upgrades generated | 93 |
Grade 2 upgrades generated | 100 |
Grade 3 upgrades generated | 115 |
Grade 4 upgrades generated | 70 |
Grade 5 upgrades generated | 111 |
Crew |
|
Crew credits earned | 842 140 912 cr |
Crew hired | 1 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 27M 46S |
Time in gunner role | 29M 3S |