CMDR Afterglow [SecB] profile
(Type-10 Defender)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 212,365,673,281 cr |
Credits spent on ships | 2,073,264,216 cr |
Credits spent on outfitting | 15,075,445,685 cr |
Credits spent on repairs | 133,152,268 cr |
Credits spent on fuel | 7,478,382 cr |
Credits spent on munitions | 48,121,918 cr |
Insurance claims | 98 |
Total claim costs | 179,257,984 cr |
Combat |
|
Bounties claimed | 219,034 |
Profit from bounties | 32,070,605,046 cr |
Combat bonds | 55,863 |
Profit from combat bonds | 21,536,487,852 cr |
Assassinations | 1,631 |
Profit from assassinations | 2,817,253,866 cr |
Highest single reward | 2,596,440 cr |
Skimmers killed | 1,517 |
Crime |
|
Fines issued | 1,663 |
Lifetime fines value | 3,944,022 cr |
Bounties received/earned | 3,824 |
Lifetime bounty value | 7,304,310 cr |
Highest bounty issued | 13,630 cr |
Smuggling |
|
Black market network | 24 |
Black market profit | 13,270,982 cr |
Commodities smuggled | 343 |
Average profit | 147,455 cr |
Highest single transaction | 4,470,528 cr |
Trading |
|
Market network | 418 |
Trading profit | 4,737,845,700 cr |
Commodities traded | 1,050,562 |
Average profit | 858,772 cr |
Highest single transaction | 736,684,000 cr |
Mining |
|
Profits from mining | 3,126,530,631 cr |
Minerals refined | 11,958 |
Materials collected | 85,850 |
Exploration |
|
Systems visited | 51,174 |
Profits from exploration | 3,686,028,099 cr |
Level 2 detailed scans | 154,647 |
Level 3 detailed scans | 218,520 |
Highest payout | 16,041,537 cr |
Total hyperspace distance | 3,546,559 ly |
Total hyperspace jumps | 102,644 |
Max distance from start | 65,315.80 ly |
Max distance from Sol | 65,359.00 ly |
Max distance from Colonia | 46,284.16 ly |
Approximate time played | 85W 4D 5H 58M |
Passengers |
|
Total bulk passengers delivered | 3,589 |
Total VIPs delivered | 507 |
Total delivered | 4,096 |
Total ejected | 12 |
Search and Rescue |
|
Total items rescued | 2,039 |
Total profit | 75,350,301 cr |
Total rescue transactions | 21 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 7,563 |
Grade 1 upgrades generated | 527 |
Grade 2 upgrades generated | 559 |
Grade 3 upgrades generated | 914 |
Grade 4 upgrades generated | 1,332 |
Grade 5 upgrades generated | 4,231 |
Crew |
|
Crew credits earned | 14,690,255,034 cr |
Crew hired | 45 |
Crew fired | 42 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 3D 17H 50M 53S |
Time in gunner role | 7H 15M 35S |
Time in fighter con role | 1H 9M 47S |
Total credits accrued | 6,739,157 cr |