CMDR relleum71 profile
(Krait MkII)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 4,619,461,726 cr |
Credits spent on ships | 1,311,921,823 cr |
Credits spent on outfitting | 6,984,425,659 cr |
Credits spent on repairs | 28,671,130 cr |
Credits spent on fuel | 1,816,067 cr |
Credits spent on munitions | 6,879,109 cr |
Insurance claims | 121 |
Total claim costs | 261,785,130 cr |
Combat |
|
Bounties claimed | 5,545 |
Profit from bounties | 255,143,268 cr |
Combat bonds | 1,251 |
Profit from combat bonds | 34,051,979 cr |
Assassinations | 66 |
Profit from assassinations | 63,097,329 cr |
Highest single reward | 910,500 cr |
Skimmers killed | 1,309 |
Crime |
|
Fines issued | 1,205 |
Lifetime fines value | 4,363,061 cr |
Bounties received/earned | 2,516 |
Lifetime bounty value | 6,320,780 cr |
Highest bounty issued | 12,140 cr |
Smuggling |
|
Black market network | 28 |
Black market profit | 4,091,941 cr |
Commodities smuggled | 578 |
Average profit | 50,518 cr |
Highest single transaction | 607,962 cr |
Trading |
|
Market network | 263 |
Trading profit | 1,231,376,085 cr |
Commodities traded | 181,960 |
Average profit | 495,923 cr |
Highest single transaction | 195,826,074 cr |
Mining |
|
Profits from mining | 827,947,385 cr |
Minerals refined | 3,164 |
Materials collected | 34,808 |
Exploration |
|
Systems visited | 13,569 |
Profits from exploration | 186,259,972 cr |
Level 2 detailed scans | 23,097 |
Level 3 detailed scans | 46,980 |
Highest payout | 3,372,649 cr |
Total hyperspace distance | 1,030,156 ly |
Total hyperspace jumps | 28,435 |
Max distance from start | 68,951.89 ly |
Max distance from Sol | 23,057.98 ly |
Max distance from Colonia | 22,810.83 ly |
Approximate time played | 22W 3D 10H 50M |
Passengers |
|
Total bulk passengers delivered | 279 |
Total VIPs delivered | 14 |
Total delivered | 293 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 37 |
Total profit | 511,596 cr |
Total rescue transactions | 17 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 6,462 |
Grade 1 upgrades generated | 5,288 |
Grade 2 upgrades generated | 184 |
Grade 3 upgrades generated | 310 |
Grade 4 upgrades generated | 219 |
Grade 5 upgrades generated | 461 |
Crew |
|
Crew credits earned | 253,330,463 cr |
Crew hired | 3 |
Crew fired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 3H 21M 32S |
Time in gunner role | 3M 35S |
Time in fighter con role | 11M 52S |