CMDR relleum71 profile
(Krait Mk II)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 4 619 461 726 cr |
Credits spent on ships | 1 311 921 823 cr |
Credits spent on outfitting | 6 984 425 659 cr |
Credits spent on repairs | 28 671 130 cr |
Credits spent on fuel | 1 816 067 cr |
Credits spent on munitions | 6 879 109 cr |
Insurance claims | 121 |
Total claim costs | 261 785 130 cr |
Combat |
|
Bounties claimed | 5 545 |
Profit from bounties | 255 143 268 cr |
Combat bonds | 1 251 |
Profit from combat bonds | 34 051 979 cr |
Assassinations | 66 |
Profit from assassinations | 63 097 329 cr |
Highest single reward | 910 500 cr |
Skimmers killed | 1 309 |
Crime |
|
Fines issued | 1 205 |
Lifetime fines value | 4 363 061 cr |
Bounties received/earned | 2 516 |
Lifetime bounty value | 6 320 780 cr |
Highest bounty issued | 12 140 cr |
Smuggling |
|
Black market network | 28 |
Black market profit | 4 091 941 cr |
Commodities smuggled | 578 |
Average profit | 50 518 cr |
Highest single transaction | 607 962 cr |
Trading |
|
Market network | 263 |
Trading profit | 1 231 376 085 cr |
Commodities traded | 181 960 |
Average profit | 495 923 cr |
Highest single transaction | 195 826 074 cr |
Mining |
|
Profits from mining | 827 947 385 cr |
Minerals refined | 3 164 |
Materials collected | 34 808 |
Exploration |
|
Systems visited | 13 569 |
Profits from exploration | 186 259 972 cr |
Level 2 detailed scans | 23 097 |
Level 3 detailed scans | 46 980 |
Highest payout | 3 372 649 cr |
Total hyperspace distance | 1 030 156 ly |
Total hyperspace jumps | 28 435 |
Max distance from start | 68 951,89 ly |
Max distance from Sol | 23 057,98 ly |
Max distance from Colonia | 22 810,83 ly |
Approximate time played | 22W 3D 10H 50M |
Passengers |
|
Total bulk passengers delivered | 279 |
Total VIPs delivered | 14 |
Total delivered | 293 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 37 |
Total profit | 511 596 cr |
Total rescue transactions | 17 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 6 462 |
Grade 1 upgrades generated | 5 288 |
Grade 2 upgrades generated | 184 |
Grade 3 upgrades generated | 310 |
Grade 4 upgrades generated | 219 |
Grade 5 upgrades generated | 461 |
Crew |
|
Crew credits earned | 253 330 463 cr |
Crew hired | 3 |
Crew fired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 3H 21M 32S |
Time in gunner role | 3M 35S |
Time in fighter con role | 11M 52S |