CMDR Marco81MX profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 894,921,005 cr |
Credits spent on ships | 5,440,719,828 cr |
Credits spent on outfitting | 9,272,596,392 cr |
Credits spent on repairs | 16,915,290 cr |
Credits spent on fuel | 454,341 cr |
Credits spent on munitions | 768,248 cr |
Insurance claims | 47 |
Total claim costs | 258,189,032 cr |
Combat |
|
Bounties claimed | 96 |
Profit from bounties | 3,918,323 cr |
Combat bonds | 330 |
Profit from combat bonds | 10,378,037 cr |
Assassinations | 6 |
Profit from assassinations | 439,526 cr |
Highest single reward | 150,212 cr |
Skimmers killed | 22 |
Crime |
|
Fines issued | 454 |
Lifetime fines value | 3,127,559 cr |
Bounties received/earned | 96 |
Lifetime bounty value | 138,859 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 545,419 cr |
Commodities smuggled | 328 |
Average profit | 28,706 cr |
Highest single transaction | 207,963 cr |
Trading |
|
Market network | 74 |
Trading profit | 764,320,791 cr |
Commodities traded | 16,630 |
Average profit | 1,184,993 cr |
Highest single transaction | 235,133,650 cr |
Mining |
|
Profits from mining | 740,971,443 cr |
Minerals refined | 1,847 |
Materials collected | 6,370 |
Exploration |
|
Systems visited | 13,256 |
Profits from exploration | 681,515,058 cr |
Level 2 detailed scans | 12,428 |
Level 3 detailed scans | 25,718 |
Highest payout | 10,247,272 cr |
Total hyperspace distance | 718,113 ly |
Total hyperspace jumps | 15,328 |
Max distance from start | 65,280.39 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 10W 6D 20H 44M |
Passengers |
|
Total bulk passengers delivered | 6,745 |
Total VIPs delivered | 250 |
Total delivered | 6,995 |
Total ejected | 766 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 680 |
Grade 1 upgrades generated | 179 |
Grade 2 upgrades generated | 110 |
Grade 3 upgrades generated | 213 |
Grade 4 upgrades generated | 63 |
Grade 5 upgrades generated | 115 |
Crew |
|
Crew credits earned | 68,392,668 cr |
Crew hired | 18 |
Crew fired | 12 |
Crew lost | 8 |
Multi-Crew |
|
Total time in multi-crew | 2D 12H 3M 30S |
Time in gunner role | 3H 17M 23S |
Time in fighter con role | 1H 22M |
Total credits accrued | 1,429,410 cr |