CMDR Marco81MX profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 894 921 005 cr |
Credits spent on ships | 5 440 719 828 cr |
Credits spent on outfitting | 9 272 596 392 cr |
Credits spent on repairs | 16 915 290 cr |
Credits spent on fuel | 454 341 cr |
Credits spent on munitions | 768 248 cr |
Insurance claims | 47 |
Total claim costs | 258 189 032 cr |
Combat |
|
Bounties claimed | 96 |
Profit from bounties | 3 918 323 cr |
Combat bonds | 330 |
Profit from combat bonds | 10 378 037 cr |
Assassinations | 6 |
Profit from assassinations | 439 526 cr |
Highest single reward | 150 212 cr |
Skimmers killed | 22 |
Crime |
|
Fines issued | 454 |
Lifetime fines value | 3 127 559 cr |
Bounties received/earned | 96 |
Lifetime bounty value | 138 859 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 545 419 cr |
Commodities smuggled | 328 |
Average profit | 28 706 cr |
Highest single transaction | 207 963 cr |
Trading |
|
Market network | 74 |
Trading profit | 764 320 791 cr |
Commodities traded | 16 630 |
Average profit | 1 184 993 cr |
Highest single transaction | 235 133 650 cr |
Mining |
|
Profits from mining | 740 971 443 cr |
Minerals refined | 1 847 |
Materials collected | 6 370 |
Exploration |
|
Systems visited | 13 256 |
Profits from exploration | 681 515 058 cr |
Level 2 detailed scans | 12 428 |
Level 3 detailed scans | 25 718 |
Highest payout | 10 247 272 cr |
Total hyperspace distance | 718 113 ly |
Total hyperspace jumps | 15 328 |
Max distance from start | 65 280,39 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 10W 6D 20H 44M |
Passengers |
|
Total bulk passengers delivered | 6 745 |
Total VIPs delivered | 250 |
Total delivered | 6 995 |
Total ejected | 766 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 680 |
Grade 1 upgrades generated | 179 |
Grade 2 upgrades generated | 110 |
Grade 3 upgrades generated | 213 |
Grade 4 upgrades generated | 63 |
Grade 5 upgrades generated | 115 |
Crew |
|
Crew credits earned | 68 392 668 cr |
Crew hired | 18 |
Crew fired | 12 |
Crew lost | 8 |
Multi-Crew |
|
Total time in multi-crew | 2D 12H 3M 30S |
Time in gunner role | 3H 17M 23S |
Time in fighter con role | 1H 22M |
Total credits accrued | 1 429 410 cr |