CMDR Stocto profile
(Python)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 8,858,991,247 cr |
Credits spent on ships | 1,606,033,087 cr |
Credits spent on outfitting | 2,220,604,782 cr |
Credits spent on repairs | 16,683,958 cr |
Credits spent on fuel | 416,121 cr |
Credits spent on munitions | 4,072,310 cr |
Insurance claims | 24 |
Total claim costs | 179,723,546 cr |
Combat |
|
Bounties claimed | 566 |
Profit from bounties | 81,864,080 cr |
Combat bonds | 292 |
Profit from combat bonds | 16,773,740 cr |
Assassinations | 22 |
Profit from assassinations | 10,673,048 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 80 |
Crime |
|
Fines issued | 640 |
Lifetime fines value | 420,123 cr |
Bounties received/earned | 204 |
Lifetime bounty value | 932,700 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 224,585 cr |
Commodities smuggled | 237 |
Average profit | 8,983 cr |
Highest single transaction | 35,437 cr |
Trading |
|
Market network | 113 |
Trading profit | 9,179,411,113 cr |
Commodities traded | 133,994 |
Average profit | 12,404,610 cr |
Highest single transaction | 391,007,840 cr |
Mining |
|
Profits from mining | 27,629,236 cr |
Minerals refined | 422 |
Materials collected | 7,950 |
Exploration |
|
Systems visited | 2,868 |
Profits from exploration | 858,169,693 cr |
Level 2 detailed scans | 16,123 |
Level 3 detailed scans | 16,123 |
Highest payout | 17,050,984 cr |
Total hyperspace distance | 127,327 ly |
Total hyperspace jumps | 4,671 |
Max distance from start | 22,014.59 ly |
Max distance from Sol | 5,346.93 ly |
Max distance from Colonia | 23,748.82 ly |
Approximate time played | 6W 21H 33M |
Passengers |
|
Total bulk passengers delivered | 7,897 |
Total VIPs delivered | 1,607 |
Total delivered | 9,504 |
Total ejected | 32 |
Search and Rescue |
|
Total items rescued | 146 |
Total profit | 2,435,042 cr |
Total rescue transactions | 54 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 459 |
Grade 1 upgrades generated | 130 |
Grade 2 upgrades generated | 128 |
Grade 3 upgrades generated | 126 |
Grade 4 upgrades generated | 43 |
Grade 5 upgrades generated | 32 |
Crew |
|
Crew credits earned | 805,685,794 cr |
Crew hired | 9 |
Crew fired | 9 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 3H 49S |
Time in gunner role | 21M 39S |