CMDR Stocto profile
(Python)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 8 858 991 247 cr |
Credits spent on ships | 1 606 033 087 cr |
Credits spent on outfitting | 2 220 604 782 cr |
Credits spent on repairs | 16 683 958 cr |
Credits spent on fuel | 416 121 cr |
Credits spent on munitions | 4 072 310 cr |
Insurance claims | 24 |
Total claim costs | 179 723 546 cr |
Combat |
|
Bounties claimed | 566 |
Profit from bounties | 81 864 080 cr |
Combat bonds | 292 |
Profit from combat bonds | 16 773 740 cr |
Assassinations | 22 |
Profit from assassinations | 10 673 048 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 80 |
Crime |
|
Fines issued | 640 |
Lifetime fines value | 420 123 cr |
Bounties received/earned | 204 |
Lifetime bounty value | 932 700 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 224 585 cr |
Commodities smuggled | 237 |
Average profit | 8 983 cr |
Highest single transaction | 35 437 cr |
Trading |
|
Market network | 113 |
Trading profit | 9 179 411 113 cr |
Commodities traded | 133 994 |
Average profit | 12 404 610 cr |
Highest single transaction | 391 007 840 cr |
Mining |
|
Profits from mining | 27 629 236 cr |
Minerals refined | 422 |
Materials collected | 7 950 |
Exploration |
|
Systems visited | 2 868 |
Profits from exploration | 858 169 693 cr |
Level 2 detailed scans | 16 123 |
Level 3 detailed scans | 16 123 |
Highest payout | 17 050 984 cr |
Total hyperspace distance | 127 327 ly |
Total hyperspace jumps | 4 671 |
Max distance from start | 22 014,59 ly |
Max distance from Sol | 5 346,93 ly |
Max distance from Colonia | 23 748,82 ly |
Approximate time played | 6W 21H 33M |
Passengers |
|
Total bulk passengers delivered | 7 897 |
Total VIPs delivered | 1 607 |
Total delivered | 9 504 |
Total ejected | 32 |
Search and Rescue |
|
Total items rescued | 146 |
Total profit | 2 435 042 cr |
Total rescue transactions | 54 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 459 |
Grade 1 upgrades generated | 130 |
Grade 2 upgrades generated | 128 |
Grade 3 upgrades generated | 126 |
Grade 4 upgrades generated | 43 |
Grade 5 upgrades generated | 32 |
Crew |
|
Crew credits earned | 805 685 794 cr |
Crew hired | 9 |
Crew fired | 9 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 3H 49S |
Time in gunner role | 21M 39S |