CMDR zephyrons profile
(Krait Phantom)
Federation: Rear Admiral
Empire: Outsider
Balance |
|
---|---|
Current assets | 4,330,188,171 cr |
Credits spent on ships | 286,579,540 cr |
Credits spent on outfitting | 1,062,856,225 cr |
Credits spent on repairs | 3,099,341 cr |
Credits spent on fuel | 117,364 cr |
Credits spent on munitions | 562,382 cr |
Insurance claims | 16 |
Total claim costs | 59,556,055 cr |
Combat |
|
Bounties claimed | 912 |
Profit from bounties | 177,866,067 cr |
Combat bonds | 282 |
Profit from combat bonds | 26,808,918 cr |
Assassinations | 5 |
Profit from assassinations | 3,811,021 cr |
Highest single reward | 384,536 cr |
Skimmers killed | 42 |
Crime |
|
Fines issued | 21 |
Lifetime fines value | 23,331 cr |
Bounties received/earned | 20 |
Lifetime bounty value | 12,000 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 9,855 cr |
Commodities smuggled | 6 |
Average profit | 1,971 cr |
Highest single transaction | 3,686 cr |
Trading |
|
Market network | 54 |
Trading profit | 247,826,113 cr |
Commodities traded | 843 |
Average profit | 2,082,572 cr |
Highest single transaction | 23,757,204 cr |
Mining |
|
Profits from mining | 245,945,361 cr |
Minerals refined | 594 |
Materials collected | 12,953 |
Exploration |
|
Systems visited | 3,272 |
Profits from exploration | 2,235,621,912 cr |
Level 2 detailed scans | 40,888 |
Level 3 detailed scans | 40,887 |
Highest payout | 14,247,525 cr |
Total hyperspace distance | 172,857 ly |
Total hyperspace jumps | 3,718 |
Max distance from start | 58,840.12 ly |
Max distance from Sol | 58,876.39 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 5W 2D 1H |
Passengers |
|
Total bulk passengers delivered | 5,802 |
Total VIPs delivered | 0 |
Total delivered | 5,802 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 121,877 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 881 |
Grade 1 upgrades generated | 134 |
Grade 2 upgrades generated | 136 |
Grade 3 upgrades generated | 183 |
Grade 4 upgrades generated | 172 |
Grade 5 upgrades generated | 256 |
Multi-Crew |
|
Total time in multi-crew | 4H 27M 57S |
Time in gunner role | 11M 36S |