CMDR zephyrons profile
(Krait Phantom)
Federation: Rear Admiral
Empire: Outsider
Balance |
|
---|---|
Current assets | 4 330 188 171 cr |
Credits spent on ships | 286 579 540 cr |
Credits spent on outfitting | 1 062 856 225 cr |
Credits spent on repairs | 3 099 341 cr |
Credits spent on fuel | 117 364 cr |
Credits spent on munitions | 562 382 cr |
Insurance claims | 16 |
Total claim costs | 59 556 055 cr |
Combat |
|
Bounties claimed | 912 |
Profit from bounties | 177 866 067 cr |
Combat bonds | 282 |
Profit from combat bonds | 26 808 918 cr |
Assassinations | 5 |
Profit from assassinations | 3 811 021 cr |
Highest single reward | 384 536 cr |
Skimmers killed | 42 |
Crime |
|
Fines issued | 21 |
Lifetime fines value | 23 331 cr |
Bounties received/earned | 20 |
Lifetime bounty value | 12 000 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 9 855 cr |
Commodities smuggled | 6 |
Average profit | 1 971 cr |
Highest single transaction | 3 686 cr |
Trading |
|
Market network | 54 |
Trading profit | 247 826 113 cr |
Commodities traded | 843 |
Average profit | 2 082 572 cr |
Highest single transaction | 23 757 204 cr |
Mining |
|
Profits from mining | 245 945 361 cr |
Minerals refined | 594 |
Materials collected | 12 953 |
Exploration |
|
Systems visited | 3 272 |
Profits from exploration | 2 235 621 912 cr |
Level 2 detailed scans | 40 888 |
Level 3 detailed scans | 40 887 |
Highest payout | 14 247 525 cr |
Total hyperspace distance | 172 857 ly |
Total hyperspace jumps | 3 718 |
Max distance from start | 58 840,12 ly |
Max distance from Sol | 58 876,39 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 5W 2D 1H |
Passengers |
|
Total bulk passengers delivered | 5 802 |
Total VIPs delivered | 0 |
Total delivered | 5 802 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 121 877 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 881 |
Grade 1 upgrades generated | 134 |
Grade 2 upgrades generated | 136 |
Grade 3 upgrades generated | 183 |
Grade 4 upgrades generated | 172 |
Grade 5 upgrades generated | 256 |
Multi-Crew |
|
Total time in multi-crew | 4H 27M 57S |
Time in gunner role | 11M 36S |