CMDR Andy Martin profile
(Asp Explorer)
Federation: Vice Admiral
Empire: None
Balance |
|
---|---|
Current assets | 6,463,163,134 cr |
Credits spent on ships | 125,465,474 cr |
Credits spent on outfitting | 289,538,717 cr |
Credits spent on repairs | 13,571,187 cr |
Credits spent on fuel | 1,182,877 cr |
Credits spent on munitions | 164,786 cr |
Insurance claims | 130 |
Total claim costs | 386,560,550 cr |
Combat |
|
Bounties claimed | 113 |
Profit from bounties | 5,677,262 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 13 |
Profit from assassinations | 193,332 cr |
Highest single reward | 404,812 cr |
Skimmers killed | 23 |
Crime |
|
Fines issued | 140 |
Lifetime fines value | 13,109,574 cr |
Bounties received/earned | 30 |
Lifetime bounty value | 16,700 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 36 |
Black market profit | 3,964,770 cr |
Commodities smuggled | 1,494 |
Average profit | 49,560 cr |
Highest single transaction | 917,640 cr |
Trading |
|
Market network | 375 |
Trading profit | 6,882,779,085 cr |
Commodities traded | 58,098 |
Average profit | 6,828,154 cr |
Highest single transaction | 80,227,488 cr |
Mining |
|
Profits from mining | 30,819,087 cr |
Minerals refined | 513 |
Materials collected | 8,515 |
Exploration |
|
Systems visited | 15,152 |
Profits from exploration | 564,457,043 cr |
Level 2 detailed scans | 41,990 |
Level 3 detailed scans | 39,389 |
Highest payout | 3,733,996 cr |
Total hyperspace distance | 433,289 ly |
Total hyperspace jumps | 20,008 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 27W 2D 1H 57M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 2 |
Total delivered | 2 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 250 |
Total profit | 46,209,963 cr |
Total rescue transactions | 22 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 307 |
Grade 1 upgrades generated | 137 |
Grade 2 upgrades generated | 102 |
Grade 3 upgrades generated | 48 |
Grade 4 upgrades generated | 10 |
Grade 5 upgrades generated | 10 |