CMDR Andy Martin profile
(Asp Explorer)
Federation: Vice Admiral
Empire: None
Balance |
|
---|---|
Current assets | 6 463 158 018 cr |
Credits spent on ships | 125 465 474 cr |
Credits spent on outfitting | 289 538 717 cr |
Credits spent on repairs | 13 576 219 cr |
Credits spent on fuel | 1 183 355 cr |
Credits spent on munitions | 164 786 cr |
Insurance claims | 130 |
Total claim costs | 386 560 550 cr |
Combat |
|
Bounties claimed | 113 |
Profit from bounties | 5 677 262 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 13 |
Profit from assassinations | 193 332 cr |
Highest single reward | 404 812 cr |
Skimmers killed | 23 |
Crime |
|
Fines issued | 140 |
Lifetime fines value | 13 109 574 cr |
Bounties received/earned | 30 |
Lifetime bounty value | 16 700 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 36 |
Black market profit | 3 964 770 cr |
Commodities smuggled | 1 494 |
Average profit | 49 560 cr |
Highest single transaction | 917 640 cr |
Trading |
|
Market network | 375 |
Trading profit | 6 882 779 085 cr |
Commodities traded | 58 098 |
Average profit | 6 828 154 cr |
Highest single transaction | 80 227 488 cr |
Mining |
|
Profits from mining | 30 819 087 cr |
Minerals refined | 513 |
Materials collected | 8 600 |
Exploration |
|
Systems visited | 15 152 |
Profits from exploration | 564 457 043 cr |
Level 2 detailed scans | 41 990 |
Level 3 detailed scans | 39 389 |
Highest payout | 3 733 996 cr |
Total hyperspace distance | 433 289 ly |
Total hyperspace jumps | 20 008 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 27W 2D 7H 39M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 2 |
Total delivered | 2 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 250 |
Total profit | 46 209 963 cr |
Total rescue transactions | 22 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 307 |
Grade 1 upgrades generated | 137 |
Grade 2 upgrades generated | 102 |
Grade 3 upgrades generated | 48 |
Grade 4 upgrades generated | 10 |
Grade 5 upgrades generated | 10 |