CMDR Beekhool profile
(Type-9 Heavy)
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 5,880,476,087 cr |
Credits spent on ships | 1,264,208,620 cr |
Credits spent on outfitting | 2,265,227,519 cr |
Credits spent on repairs | 3,614,237 cr |
Credits spent on fuel | 362,474 cr |
Credits spent on munitions | 960,206 cr |
Insurance claims | 16 |
Total claim costs | 65,629,540 cr |
Combat |
|
Bounties claimed | 885 |
Profit from bounties | 78,564,811 cr |
Combat bonds | 107 |
Profit from combat bonds | 5,830,265 cr |
Assassinations | 38 |
Profit from assassinations | 18,198,060 cr |
Highest single reward | 1,250,878 cr |
Skimmers killed | 173 |
Crime |
|
Fines issued | 95 |
Lifetime fines value | 83,118 cr |
Bounties received/earned | 35 |
Lifetime bounty value | 55,900 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 476,764 cr |
Commodities smuggled | 22 |
Average profit | 52,974 cr |
Highest single transaction | 178,320 cr |
Trading |
|
Market network | 61 |
Trading profit | 1,699,080,380 cr |
Commodities traded | 90,162 |
Average profit | 5,682,543 cr |
Highest single transaction | 117,278,104 cr |
Mining |
|
Profits from mining | 114,638,091 cr |
Minerals refined | 1,273 |
Materials collected | 8,727 |
Exploration |
|
Systems visited | 4,746 |
Profits from exploration | 1,456,622,055 cr |
Level 2 detailed scans | 26,534 |
Level 3 detailed scans | 26,533 |
Highest payout | 18,936,325 cr |
Total hyperspace distance | 193,939 ly |
Total hyperspace jumps | 6,346 |
Max distance from start | 35,540.68 ly |
Max distance from Sol | 35,569.15 ly |
Max distance from Colonia | 27,285.44 ly |
Approximate time played | 5W 1D 14H 27M |
Passengers |
|
Total bulk passengers delivered | 510 |
Total VIPs delivered | 2,511 |
Total delivered | 3,021 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 66 |
Total profit | 1,853,932 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 756 |
Grade 1 upgrades generated | 254 |
Grade 2 upgrades generated | 219 |
Grade 3 upgrades generated | 161 |
Grade 4 upgrades generated | 85 |
Grade 5 upgrades generated | 37 |
Crew |
|
Crew credits earned | 69,142,783 cr |
Crew hired | 6 |
Crew fired | 6 |
Multi-Crew |
|
Total time in multi-crew | 11M 49S |
Time in gunner role | 12M 12S |
Total credits accrued | 267,578 cr |