CMDR Beekhool profile
(Python)
Federation: Lt. Commander
Empire: Duke
Balance |
|
---|---|
Current assets | 6 276 022 684 cr |
Credits spent on ships | 1 264 208 620 cr |
Credits spent on outfitting | 2 361 929 606 cr |
Credits spent on repairs | 4 290 861 cr |
Credits spent on fuel | 429 662 cr |
Credits spent on munitions | 1 182 157 cr |
Insurance claims | 21 |
Total claim costs | 67 258 212 cr |
Combat |
|
Bounties claimed | 1 011 |
Profit from bounties | 98 113 506 cr |
Combat bonds | 177 |
Profit from combat bonds | 376 070 265 cr |
Assassinations | 40 |
Profit from assassinations | 19 504 555 cr |
Highest single reward | 1 250 878 cr |
Skimmers killed | 173 |
Crime |
|
Fines issued | 99 |
Lifetime fines value | 816 132 cr |
Bounties received/earned | 38 |
Lifetime bounty value | 58 300 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 477 966 cr |
Commodities smuggled | 28 |
Average profit | 34 140 cr |
Highest single transaction | 178 320 cr |
Trading |
|
Market network | 70 |
Trading profit | 1 721 359 862 cr |
Commodities traded | 92 407 |
Average profit | 5 499 552 cr |
Highest single transaction | 117 278 104 cr |
Mining |
|
Profits from mining | 115 637 979 cr |
Minerals refined | 1 273 |
Materials collected | 10 137 |
Exploration |
|
Systems visited | 5 136 |
Profits from exploration | 1 460 893 228 cr |
Level 2 detailed scans | 27 367 |
Level 3 detailed scans | 27 366 |
Highest payout | 18 936 325 cr |
Total hyperspace distance | 209 642 ly |
Total hyperspace jumps | 6 984 |
Max distance from start | 35 540,68 ly |
Max distance from Sol | 35 569,15 ly |
Max distance from Colonia | 27 285,44 ly |
Approximate time played | 5W 5D 21H 21M |
Passengers |
|
Total bulk passengers delivered | 510 |
Total VIPs delivered | 2 511 |
Total delivered | 3 021 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 66 |
Total profit | 1 853 932 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1 415 |
Grade 1 upgrades generated | 346 |
Grade 2 upgrades generated | 346 |
Grade 3 upgrades generated | 347 |
Grade 4 upgrades generated | 216 |
Grade 5 upgrades generated | 160 |
Crew |
|
Crew credits earned | 69 142 783 cr |
Crew hired | 6 |
Crew fired | 6 |
Multi-Crew |
|
Total time in multi-crew | 13M 5S |
Time in gunner role | 12M 12S |
Total credits accrued | 267 578 cr |