CMDR Luriant profile
(Krait MkII)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 63,308,570,142 cr |
Credits spent on ships | 1,681,600,330 cr |
Credits spent on outfitting | 6,235,898,733 cr |
Credits spent on repairs | 52,080,888 cr |
Credits spent on fuel | 1,859,171 cr |
Credits spent on munitions | 12,292,990 cr |
Insurance claims | 9,496 |
Total claim costs | 3,905,913,045 cr |
Combat |
|
Bounties claimed | 15,579 |
Profit from bounties | 134,964,121 cr |
Combat bonds | 23,793 |
Profit from combat bonds | 6,635,311,788 cr |
Assassinations | 27 |
Profit from assassinations | 8,297,105 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 105 |
Crime |
|
Fines issued | 565 |
Lifetime fines value | 10,913,521 cr |
Bounties received/earned | 1,961 |
Lifetime bounty value | 5,515,600 cr |
Highest bounty issued | 36,600 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 189,209 cr |
Commodities smuggled | 22 |
Average profit | 21,023 cr |
Highest single transaction | 176,292 cr |
Trading |
|
Market network | 613 |
Trading profit | 27,680,637,147 cr |
Commodities traded | 2,514,796 |
Average profit | 6,324,112 cr |
Highest single transaction | 1,194,630,838 cr |
Mining |
|
Profits from mining | 10,802,197,367 cr |
Minerals refined | 36,361 |
Materials collected | 27,752 |
Exploration |
|
Systems visited | 11,255 |
Profits from exploration | 2,343,543,615 cr |
Level 2 detailed scans | 42,342 |
Level 3 detailed scans | 42,340 |
Highest payout | 12,231,637 cr |
Total hyperspace distance | 857,964 ly |
Total hyperspace jumps | 16,496 |
Max distance from start | 65,616.70 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 27W 4D 10H 45M |
Passengers |
|
Total bulk passengers delivered | 48,258 |
Total VIPs delivered | 1,747 |
Total delivered | 50,005 |
Total ejected | 172 |
Search and Rescue |
|
Total items rescued | 20,660 |
Total profit | 604,099,967 cr |
Total rescue transactions | 37 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 2,429 |
Grade 1 upgrades generated | 430 |
Grade 2 upgrades generated | 389 |
Grade 3 upgrades generated | 483 |
Grade 4 upgrades generated | 514 |
Grade 5 upgrades generated | 613 |
Crew |
|
Crew credits earned | 624,487,898 cr |
Crew hired | 9 |
Crew fired | 9 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 28M 38S |