CMDR Luriant profile
(Krait MkII)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 63 308 570 142 cr |
Credits spent on ships | 1 681 600 330 cr |
Credits spent on outfitting | 6 235 898 733 cr |
Credits spent on repairs | 52 080 888 cr |
Credits spent on fuel | 1 859 171 cr |
Credits spent on munitions | 12 292 990 cr |
Insurance claims | 9 496 |
Total claim costs | 3 905 913 045 cr |
Combat |
|
Bounties claimed | 15 579 |
Profit from bounties | 134 964 121 cr |
Combat bonds | 23 793 |
Profit from combat bonds | 6 635 311 788 cr |
Assassinations | 27 |
Profit from assassinations | 8 297 105 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 105 |
Crime |
|
Fines issued | 565 |
Lifetime fines value | 10 913 521 cr |
Bounties received/earned | 1 961 |
Lifetime bounty value | 5 515 600 cr |
Highest bounty issued | 36 600 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 189 209 cr |
Commodities smuggled | 22 |
Average profit | 21 023 cr |
Highest single transaction | 176 292 cr |
Trading |
|
Market network | 613 |
Trading profit | 27 680 637 147 cr |
Commodities traded | 2 514 796 |
Average profit | 6 324 112 cr |
Highest single transaction | 1 194 630 838 cr |
Mining |
|
Profits from mining | 10 802 197 367 cr |
Minerals refined | 36 361 |
Materials collected | 27 752 |
Exploration |
|
Systems visited | 11 255 |
Profits from exploration | 2 343 543 615 cr |
Level 2 detailed scans | 42 342 |
Level 3 detailed scans | 42 340 |
Highest payout | 12 231 637 cr |
Total hyperspace distance | 857 964 ly |
Total hyperspace jumps | 16 496 |
Max distance from start | 65 616,70 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 27W 4D 10H 45M |
Passengers |
|
Total bulk passengers delivered | 48 258 |
Total VIPs delivered | 1 747 |
Total delivered | 50 005 |
Total ejected | 172 |
Search and Rescue |
|
Total items rescued | 20 660 |
Total profit | 604 099 967 cr |
Total rescue transactions | 37 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 2 429 |
Grade 1 upgrades generated | 430 |
Grade 2 upgrades generated | 389 |
Grade 3 upgrades generated | 483 |
Grade 4 upgrades generated | 514 |
Grade 5 upgrades generated | 613 |
Crew |
|
Crew credits earned | 624 487 898 cr |
Crew hired | 9 |
Crew fired | 9 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 28M 38S |