CMDR FLUFFY MONEY profile
(Keelback)
Federation: Cadet
Empire: Baron
Balance |
|
---|---|
Current assets | 3,031,332,427 cr |
Credits spent on ships | 519,087,880 cr |
Credits spent on outfitting | 752,485,961 cr |
Credits spent on repairs | 587,535 cr |
Credits spent on fuel | 77,882 cr |
Credits spent on munitions | 151,879 cr |
Insurance claims | 3 |
Total claim costs | 1,533,997 cr |
Combat |
|
Bounties claimed | 10 |
Profit from bounties | 3,775,892 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 5 |
Profit from assassinations | 555,012 cr |
Highest single reward | 195,697 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 7 |
Lifetime fines value | 30,304 cr |
Bounties received/earned | 1 |
Lifetime bounty value | 200 cr |
Highest bounty issued | 200 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 17 |
Trading profit | 1,085,065,133 cr |
Commodities traded | 7,122 |
Average profit | 10,433,319 cr |
Highest single transaction | 78,044,120 cr |
Mining |
|
Profits from mining | 276,941,550 cr |
Minerals refined | 536 |
Materials collected | 3,893 |
Exploration |
|
Systems visited | 776 |
Profits from exploration | 178,696,601 cr |
Level 2 detailed scans | 4,956 |
Level 3 detailed scans | 4,955 |
Highest payout | 13,416,390 cr |
Total hyperspace distance | 33,093 ly |
Total hyperspace jumps | 1,218 |
Max distance from start | 32,643.78 ly |
Max distance from Sol | 32,674.95 ly |
Max distance from Colonia | 23,692.95 ly |
Approximate time played | 1W 4D 11H 15M |
Passengers |
|
Total bulk passengers delivered | 178 |
Total VIPs delivered | 4 |
Total delivered | 182 |
Total ejected | 2 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 81 |
Grade 1 upgrades generated | 10 |
Grade 2 upgrades generated | 13 |
Grade 3 upgrades generated | 16 |
Grade 4 upgrades generated | 20 |
Grade 5 upgrades generated | 22 |
Multi-Crew |
|
Total time in multi-crew | 2H 3M 17S |
Time in gunner role | 12M 35S |
Time in fighter con role | 1M 42S |