CMDR Sett Ling profile
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 19,793,454,959 cr |
Credits spent on ships | 2,347,193,649 cr |
Credits spent on outfitting | 8,897,977,554 cr |
Credits spent on repairs | 86,202,164 cr |
Credits spent on fuel | 1,216,859 cr |
Credits spent on munitions | 8,618,873 cr |
Insurance claims | 190 |
Total claim costs | 851,680,688 cr |
Combat |
|
Bounties claimed | 4,871 |
Profit from bounties | 932,699,321 cr |
Combat bonds | 1,922 |
Profit from combat bonds | 12,428,534,574 cr |
Assassinations | 218 |
Profit from assassinations | 267,835,000 cr |
Highest single reward | 2,229,119 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 424 |
Lifetime fines value | 3,090,588 cr |
Bounties received/earned | 77 |
Lifetime bounty value | 107,340 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 19 |
Black market profit | 397,893 cr |
Commodities smuggled | 335 |
Average profit | 5,167 cr |
Highest single transaction | 129,176 cr |
Trading |
|
Market network | 173 |
Trading profit | 6,316,321,625 cr |
Commodities traded | 129,180 |
Average profit | 15,990,688 cr |
Highest single transaction | 239,675,576 cr |
Mining |
|
Profits from mining | 317,944,072 cr |
Minerals refined | 606 |
Materials collected | 41,031 |
Exploration |
|
Systems visited | 10,930 |
Profits from exploration | 765,827,553 cr |
Level 2 detailed scans | 29,504 |
Level 3 detailed scans | 29,504 |
Highest payout | 10,935,779 cr |
Total hyperspace distance | 674,804 ly |
Total hyperspace jumps | 16,909 |
Max distance from start | 38,011.24 ly |
Max distance from Sol | 38,077.11 ly |
Max distance from Colonia | 33,992.37 ly |
Approximate time played | 10W 3D 22H 16M |
Passengers |
|
Total bulk passengers delivered | 101 |
Total VIPs delivered | 5,081 |
Total delivered | 5,182 |
Total ejected | 76 |
Search and Rescue |
|
Total items rescued | 9 |
Total profit | 122,139 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 5,426 |
Grade 1 upgrades generated | 488 |
Grade 2 upgrades generated | 597 |
Grade 3 upgrades generated | 924 |
Grade 4 upgrades generated | 1,170 |
Grade 5 upgrades generated | 2,247 |
Crew |
|
Crew credits earned | 2,124,951,584 cr |
Crew hired | 1 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 44M 19S |
Time in gunner role | 8M 7S |