CMDR Sett Ling profile
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 19 793 454 959 cr |
Credits spent on ships | 2 347 193 649 cr |
Credits spent on outfitting | 8 897 977 554 cr |
Credits spent on repairs | 86 202 164 cr |
Credits spent on fuel | 1 216 859 cr |
Credits spent on munitions | 8 618 873 cr |
Insurance claims | 190 |
Total claim costs | 851 680 688 cr |
Combat |
|
Bounties claimed | 4 871 |
Profit from bounties | 932 699 321 cr |
Combat bonds | 1 922 |
Profit from combat bonds | 12 428 534 574 cr |
Assassinations | 218 |
Profit from assassinations | 267 835 000 cr |
Highest single reward | 2 229 119 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 424 |
Lifetime fines value | 3 090 588 cr |
Bounties received/earned | 77 |
Lifetime bounty value | 107 340 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 19 |
Black market profit | 397 893 cr |
Commodities smuggled | 335 |
Average profit | 5 167 cr |
Highest single transaction | 129 176 cr |
Trading |
|
Market network | 173 |
Trading profit | 6 316 321 625 cr |
Commodities traded | 129 180 |
Average profit | 15 990 688 cr |
Highest single transaction | 239 675 576 cr |
Mining |
|
Profits from mining | 317 944 072 cr |
Minerals refined | 606 |
Materials collected | 41 031 |
Exploration |
|
Systems visited | 10 930 |
Profits from exploration | 765 827 553 cr |
Level 2 detailed scans | 29 504 |
Level 3 detailed scans | 29 504 |
Highest payout | 10 935 779 cr |
Total hyperspace distance | 674 804 ly |
Total hyperspace jumps | 16 909 |
Max distance from start | 38 011,24 ly |
Max distance from Sol | 38 077,11 ly |
Max distance from Colonia | 33 992,37 ly |
Approximate time played | 10W 3D 22H 16M |
Passengers |
|
Total bulk passengers delivered | 101 |
Total VIPs delivered | 5 081 |
Total delivered | 5 182 |
Total ejected | 76 |
Search and Rescue |
|
Total items rescued | 9 |
Total profit | 122 139 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 5 426 |
Grade 1 upgrades generated | 488 |
Grade 2 upgrades generated | 597 |
Grade 3 upgrades generated | 924 |
Grade 4 upgrades generated | 1 170 |
Grade 5 upgrades generated | 2 247 |
Crew |
|
Crew credits earned | 2 124 951 584 cr |
Crew hired | 1 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 44M 19S |
Time in gunner role | 8M 7S |