CMDR .bgwd. profile
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 21,318,387,580 cr |
Credits spent on ships | 3,541,658,382 cr |
Credits spent on outfitting | 7,021,363,023 cr |
Credits spent on repairs | 31,578,531 cr |
Credits spent on fuel | 398,744 cr |
Credits spent on munitions | 6,498,840 cr |
Insurance claims | 33 |
Total claim costs | 530,138,005 cr |
Combat |
|
Bounties claimed | 1,161 |
Profit from bounties | 271,069,231 cr |
Combat bonds | 2,180 |
Profit from combat bonds | 10,231,531,210 cr |
Assassinations | 40 |
Profit from assassinations | 10,386,814 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 20 |
Crime |
|
Fines issued | 152 |
Lifetime fines value | 39,049 cr |
Bounties received/earned | 10 |
Lifetime bounty value | 8,400 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 67 |
Trading profit | 3,397,741,891 cr |
Commodities traded | 150,832 |
Average profit | 9,905,953 cr |
Highest single transaction | 289,393,280 cr |
Mining |
|
Profits from mining | 3,559,197,294 cr |
Minerals refined | 1,126 |
Materials collected | 11,626 |
Exploration |
|
Systems visited | 3,163 |
Profits from exploration | 101,733,088 cr |
Level 2 detailed scans | 6,890 |
Level 3 detailed scans | 6,889 |
Highest payout | 5,701,532 cr |
Total hyperspace distance | 244,121 ly |
Total hyperspace jumps | 5,254 |
Max distance from start | 26,202.90 ly |
Approximate time played | 7W 6D 7H 33M |
Passengers |
|
Total bulk passengers delivered | 205 |
Total VIPs delivered | 758 |
Total delivered | 963 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 120,552 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 2,272 |
Grade 1 upgrades generated | 387 |
Grade 2 upgrades generated | 304 |
Grade 3 upgrades generated | 421 |
Grade 4 upgrades generated | 415 |
Grade 5 upgrades generated | 745 |
Crew |
|
Crew credits earned | 1,285,687,876 cr |
Crew hired | 1 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 9H 8M 44S |
Time in gunner role | 7M 3S |
Time in fighter con role | 1H 9M 10S |