CMDR .bgwd. profile
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 21 318 387 580 cr |
Credits spent on ships | 3 541 658 382 cr |
Credits spent on outfitting | 7 021 363 023 cr |
Credits spent on repairs | 31 578 531 cr |
Credits spent on fuel | 398 744 cr |
Credits spent on munitions | 6 498 840 cr |
Insurance claims | 33 |
Total claim costs | 530 138 005 cr |
Combat |
|
Bounties claimed | 1 161 |
Profit from bounties | 271 069 231 cr |
Combat bonds | 2 180 |
Profit from combat bonds | 10 231 531 210 cr |
Assassinations | 40 |
Profit from assassinations | 10 386 814 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 20 |
Crime |
|
Fines issued | 152 |
Lifetime fines value | 39 049 cr |
Bounties received/earned | 10 |
Lifetime bounty value | 8 400 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 67 |
Trading profit | 3 397 741 891 cr |
Commodities traded | 150 832 |
Average profit | 9 905 953 cr |
Highest single transaction | 289 393 280 cr |
Mining |
|
Profits from mining | 3 559 197 294 cr |
Minerals refined | 1 126 |
Materials collected | 11 626 |
Exploration |
|
Systems visited | 3 163 |
Profits from exploration | 101 733 088 cr |
Level 2 detailed scans | 6 890 |
Level 3 detailed scans | 6 889 |
Highest payout | 5 701 532 cr |
Total hyperspace distance | 244 121 ly |
Total hyperspace jumps | 5 254 |
Max distance from start | 26 202,90 ly |
Approximate time played | 7W 6D 7H 33M |
Passengers |
|
Total bulk passengers delivered | 205 |
Total VIPs delivered | 758 |
Total delivered | 963 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 120 552 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 2 272 |
Grade 1 upgrades generated | 387 |
Grade 2 upgrades generated | 304 |
Grade 3 upgrades generated | 421 |
Grade 4 upgrades generated | 415 |
Grade 5 upgrades generated | 745 |
Crew |
|
Crew credits earned | 1 285 687 876 cr |
Crew hired | 1 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 9H 8M 44S |
Time in gunner role | 7M 3S |
Time in fighter con role | 1H 9M 10S |