CMDR Madlax13 profile
(Krait MkII)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2,178,774,829 cr |
Credits spent on ships | 871,900,989 cr |
Credits spent on outfitting | 1,360,235,880 cr |
Credits spent on repairs | 7,911,677 cr |
Credits spent on fuel | 238,876 cr |
Credits spent on munitions | 567,112 cr |
Insurance claims | 22 |
Total claim costs | 108,775,514 cr |
Combat |
|
Bounties claimed | 3,660 |
Profit from bounties | 137,811,917 cr |
Combat bonds | 72 |
Profit from combat bonds | 1,956,305 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 779,585 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 105 |
Lifetime fines value | 1,223,130 cr |
Bounties received/earned | 29 |
Lifetime bounty value | 23,700 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 19 |
Black market profit | 545,421 cr |
Commodities smuggled | 155 |
Average profit | 20,201 cr |
Highest single transaction | 106,670 cr |
Trading |
|
Market network | 236 |
Trading profit | 715,377,791 cr |
Commodities traded | 27,886 |
Average profit | 704,112 cr |
Highest single transaction | 267,170,967 cr |
Mining |
|
Profits from mining | 748,231,894 cr |
Minerals refined | 7,809 |
Materials collected | 39,760 |
Exploration |
|
Systems visited | 3,345 |
Profits from exploration | 85,287,960 cr |
Level 2 detailed scans | 2,746 |
Level 3 detailed scans | 13,686 |
Highest payout | 3,786,167 cr |
Total hyperspace distance | 124,809 ly |
Total hyperspace jumps | 6,672 |
Max distance from start | 8,362.54 ly |
Max distance from Sol | 8,351.81 ly |
Max distance from Colonia | 26,099.24 ly |
Approximate time played | 8W 4D 8H 49M |
Passengers |
|
Total bulk passengers delivered | 59 |
Total VIPs delivered | 5 |
Total delivered | 64 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 56 |
Total profit | 617,739 cr |
Total rescue transactions | 22 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 1,729 |
Grade 1 upgrades generated | 389 |
Grade 2 upgrades generated | 226 |
Grade 3 upgrades generated | 431 |
Grade 4 upgrades generated | 297 |
Grade 5 upgrades generated | 386 |
Crew |
|
Crew credits earned | 168,662,824 cr |
Crew hired | 19 |
Crew fired | 13 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 6D 22H 54M 45S |
Time in gunner role | 2M 57S |