CMDR Madlax13 profile
(Krait Mk II)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2 178 774 829 cr |
Credits spent on ships | 871 900 989 cr |
Credits spent on outfitting | 1 360 235 880 cr |
Credits spent on repairs | 7 911 677 cr |
Credits spent on fuel | 238 876 cr |
Credits spent on munitions | 567 112 cr |
Insurance claims | 22 |
Total claim costs | 108 775 514 cr |
Combat |
|
Bounties claimed | 3 660 |
Profit from bounties | 137 811 917 cr |
Combat bonds | 72 |
Profit from combat bonds | 1 956 305 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 779 585 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 105 |
Lifetime fines value | 1 223 130 cr |
Bounties received/earned | 29 |
Lifetime bounty value | 23 700 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 19 |
Black market profit | 545 421 cr |
Commodities smuggled | 155 |
Average profit | 20 201 cr |
Highest single transaction | 106 670 cr |
Trading |
|
Market network | 236 |
Trading profit | 715 377 791 cr |
Commodities traded | 27 886 |
Average profit | 704 112 cr |
Highest single transaction | 267 170 967 cr |
Mining |
|
Profits from mining | 748 231 894 cr |
Minerals refined | 7 809 |
Materials collected | 39 760 |
Exploration |
|
Systems visited | 3 345 |
Profits from exploration | 85 287 960 cr |
Level 2 detailed scans | 2 746 |
Level 3 detailed scans | 13 686 |
Highest payout | 3 786 167 cr |
Total hyperspace distance | 124 809 ly |
Total hyperspace jumps | 6 672 |
Max distance from start | 8 362,54 ly |
Max distance from Sol | 8 351,81 ly |
Max distance from Colonia | 26 099,24 ly |
Approximate time played | 8W 4D 8H 49M |
Passengers |
|
Total bulk passengers delivered | 59 |
Total VIPs delivered | 5 |
Total delivered | 64 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 56 |
Total profit | 617 739 cr |
Total rescue transactions | 22 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 1 729 |
Grade 1 upgrades generated | 389 |
Grade 2 upgrades generated | 226 |
Grade 3 upgrades generated | 431 |
Grade 4 upgrades generated | 297 |
Grade 5 upgrades generated | 386 |
Crew |
|
Crew credits earned | 168 662 824 cr |
Crew hired | 19 |
Crew fired | 13 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 6D 22H 54M 45S |
Time in gunner role | 2M 57S |