CMDR r4lix profile
(Asp Explorer)
Federation: Lieutenant
Empire: Serf
Balance |
|
---|---|
Current assets | 2,681,794,355 cr |
Credits spent on ships | 243,067,914 cr |
Credits spent on outfitting | 321,833,098 cr |
Credits spent on repairs | 2,175,288 cr |
Credits spent on fuel | 161,614 cr |
Credits spent on munitions | 164,864 cr |
Insurance claims | 20 |
Total claim costs | 59,881,613 cr |
Combat |
|
Bounties claimed | 165 |
Profit from bounties | 13,657,196 cr |
Combat bonds | 49 |
Profit from combat bonds | 2,792,808 cr |
Assassinations | 25 |
Profit from assassinations | 9,988,454 cr |
Highest single reward | 382,935 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 152 |
Lifetime fines value | 130,404 cr |
Bounties received/earned | 66 |
Lifetime bounty value | 86,600 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 21 |
Trading profit | 1,145,243,859 cr |
Commodities traded | 9,813 |
Average profit | 17,894,435 cr |
Highest single transaction | 60,553,250 cr |
Mining |
|
Profits from mining | 265,545,874 cr |
Minerals refined | 339 |
Materials collected | 4,097 |
Exploration |
|
Systems visited | 2,738 |
Profits from exploration | 125,544,206 cr |
Level 2 detailed scans | 7,904 |
Level 3 detailed scans | 7,904 |
Highest payout | 13,389,493 cr |
Total hyperspace distance | 104,456 ly |
Total hyperspace jumps | 3,233 |
Max distance from start | 25,868.70 ly |
Max distance from Sol | 25,837.05 ly |
Max distance from Colonia | 11,336.05 ly |
Approximate time played | 2W 1D 21H 16M |
Passengers |
|
Total bulk passengers delivered | 970 |
Total VIPs delivered | 142 |
Total delivered | 1,112 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 70,261 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 190 |
Grade 1 upgrades generated | 68 |
Grade 2 upgrades generated | 46 |
Grade 3 upgrades generated | 40 |
Grade 4 upgrades generated | 19 |
Grade 5 upgrades generated | 17 |
Multi-Crew |
|
Total time in multi-crew | 3H 18M 42S |
Time in gunner role | 20M 26S |
Time in fighter con role | 14M 59S |
Total credits accrued | 311,940 cr |