CMDR r4lix profile
(Asp Explorer)
Federation: Lieutenant
Empire: Serf
Balance |
|
---|---|
Current assets | 2 681 794 355 cr |
Credits spent on ships | 243 067 914 cr |
Credits spent on outfitting | 321 833 098 cr |
Credits spent on repairs | 2 175 288 cr |
Credits spent on fuel | 161 614 cr |
Credits spent on munitions | 164 864 cr |
Insurance claims | 20 |
Total claim costs | 59 881 613 cr |
Combat |
|
Bounties claimed | 165 |
Profit from bounties | 13 657 196 cr |
Combat bonds | 49 |
Profit from combat bonds | 2 792 808 cr |
Assassinations | 25 |
Profit from assassinations | 9 988 454 cr |
Highest single reward | 382 935 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 152 |
Lifetime fines value | 130 404 cr |
Bounties received/earned | 66 |
Lifetime bounty value | 86 600 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 21 |
Trading profit | 1 145 243 859 cr |
Commodities traded | 9 813 |
Average profit | 17 894 435 cr |
Highest single transaction | 60 553 250 cr |
Mining |
|
Profits from mining | 265 545 874 cr |
Minerals refined | 339 |
Materials collected | 4 097 |
Exploration |
|
Systems visited | 2 738 |
Profits from exploration | 125 544 206 cr |
Level 2 detailed scans | 7 904 |
Level 3 detailed scans | 7 904 |
Highest payout | 13 389 493 cr |
Total hyperspace distance | 104 456 ly |
Total hyperspace jumps | 3 233 |
Max distance from start | 25 868,70 ly |
Max distance from Sol | 25 837,05 ly |
Max distance from Colonia | 11 336,05 ly |
Approximate time played | 2W 1D 21H 16M |
Passengers |
|
Total bulk passengers delivered | 970 |
Total VIPs delivered | 142 |
Total delivered | 1 112 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 70 261 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 190 |
Grade 1 upgrades generated | 68 |
Grade 2 upgrades generated | 46 |
Grade 3 upgrades generated | 40 |
Grade 4 upgrades generated | 19 |
Grade 5 upgrades generated | 17 |
Multi-Crew |
|
Total time in multi-crew | 3H 18M 42S |
Time in gunner role | 20M 26S |
Time in fighter con role | 14M 59S |
Total credits accrued | 311 940 cr |